Hi guys,
Is it possible to, even if not directly, use a Shape as a Texture? Maybe this could work:
1. Create 512x512 shape
2. Copy the pixels
3. Use the pixels to create a Texture
4. Use Texture {wrap = Texture.REPEAT} to fill a shape
If I could do this, instead of using a bitmap, it would save a lot of bytes.
Cheers,
Niclas
Comments
https://play.google.com/store/apps/developer?id=Into-It+Games
http://appstore.com/LidiaMaximova
http://www.indiedb.com/tutorials/clipping-in-gideros-with-rendertarget
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://deluxepixel.com