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Widget Candy for Gideros — Gideros Forum

Widget Candy for Gideros

XPRESSIVEXPRESSIVE Member
edited December 2013 in Plugins
Just a note to let you know that Widget Candy is available for Gideros SDK now :)

Porting it to Gideros wasn't an easy task and required a good amount of work because we wanted it to look and feel *exactly* like the Corona version.


image



Widget Candy GUI Extension
Widget Candy is a most flexible yet easy to use GUI Lua library that allows you to easily add all kind of skinnable graphical user interfaces to your apps and games, all with a few lines of code. Widget Candy is available for a couple of years now and during that time, it was constantly enhanced to reflect user input and professional demands. There are already many Widget Candy powered apps and games available in the app stores.

Themes
Widget Candy comes with many different themes (Android, iOS and others) -and you can easily create your own themes to give your app or game a unique look (templates included). Themes can be switched in realtime, so you can change the complete look of your app using a single command. Each theme requires a single texture only, so it makes not only efficient use of texture memory but also allows easy customization of any theme.

Automated Widget Layout
Widget Candy comes with a powerful, automated layout system to arrange your widgets automatically inside a window widget. There is no need to fiddle with widget coordinates, Widget Candy does this for you. Each widget's position, as well as it's width and height, can be set to percentage values (which are either referring to the screen size or a parent window's size). Additionally, automatic widget alignment allows you to use "left", "center" or "right" as a widget's x-position, for example to automatically place it on the left or right border of the screen (or a parent window) or to center it for you. You even don't need to specify any coords at all for your widgets, simply place them inside a window widget and let Widget Candy layout them automatically for you. Layouting an interface has never been easier!

Porting your Corona codes
Widget Candy for Gideros features the same API as the Corona version and we put a lot of work into it to feel, smell and taste *exactly* as the Corona version, so it allows you to port your existing widget codes to Gideros without any modifications and without any extra work. So if you migrated from Corona to Gideros, simply copy & paste your widget code into your Gideros project and you are ready to go.

INCLUDED WIDGETS
  • Graphical buttons
  • Toggle buttons
  • Drag buttons
  • Shape buttons of any size
  • Progress bars
  • Checkboxes
  • Radiobuttons
  • Scrolling lists
  • Wrapped multiline texts
  • Labels
  • Switches
  • Sliders
  • Iconbars
  • Draggable windows (hold and arrange widgets)
  • Alert boxes
  • Confirmation dialogs
  • New: Calendar widget
  • New: Scroll view
  • New: Virtual keyboard
  • and others (updated frequently)
image

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50% OFF COUPON
We set up a 50% off coupon code for Gideros users, by the way (please note that this is a time-limited offer and may be removed without further notice). Enter WIDGETSFORGIDEROS to activate the discount. Purchasers of any Candy library receive a personal bundle coupon code to obtain all other Candy libraries (also upcoming ones) half-off. So if you purchased any Candy library before, just enter your personal bundle coupon code to activate your discount.

More details, API & Reference
For screenshots, videos, details on how to use Widget Candy, as well as the complete API reference, please see Widget Candy website

Please let us know if you've got any questions, feedback or suggestions or drop us a line for support or if you'd like to report any issues: info -at- x-pressive.com
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Comments

  • loucsamloucsam Member
    edited November 2013
    Excellent :D I've been waiting for this to complete my game!
    Don't forget to add the Gideros image under the widget candy offering, on the web page you provided. Although it is shown once you click on the candy link.
  • edited November 2013
    Cool! just buy it!
    Features request: + 1 for scroll view and slide view widget
    Coming soon
  • Make sure you have a recent version of Gideros for this. I had to upgrade.
  • Bought it. :)
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • Make sure you have a recent version of Gideros for this. I had to upgrade.
    Yes, Widget Candy requires render to texture, so please make sure you are using the latest Gideros release (or at least 2013.06.02).

  • Ive got the feeling this package and the Particle Candy is a good buy... just a feeling i get.

    Have you(s) used the particle candy or this one in Corona before ?

    Dislikes: kussakov

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  • WIDGET CANDY UPDATE 1.1.2

    Added calendar widget to pick and display dates

    image

    See updated reference for details on how to use.



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  • Nice update. Thanks. :)
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • @XPRESSIVE Thank so much for added scroll view and slide view widget in 1.1.4 version! Super fast!
    Coming soon
  • WIDGET CANDY UPDATE 1.1.5

    Here's another one -adds some visual improvements to the calendar and optional scroll indicator bars to the scroll view:
    • Calendar widget: better day numbers / icons arrangement. Day numbers are now displayed at top/left, icons at bottom/right of a day tile.

    • Calendar widget: changed marker design for all skins to make selected date more significant.

    • Scroll view widget: added vertical and horizontal scroll indicator bars (see .scrollbarH / .scrollbarV in updated reference).

    • List widget: re-designed scroll indicator bar (slim look).


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  • WIDGET CANDY UPDATE 1.1.7
    • New: Virtual keyboard. Supports any custom key layout, key sub menus, custom colors and UTF8 characters. Can be used with input texts (samples included). See added manual section 'Keyboard' and new sample codes.


    • New: GUI.ShowTouches() - highlights all touch events when the user touches a widget or a window (visual touch feedback). You can define the size, as well as the color of the touch effect. See updated manual, 'Library Commands' for details.


    • Various other improvements and new sample codes (display confirmation dialog on list item delete etc.)

    Virtual Keyboard



    Likes: SinisterSoft

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  • @XPRESSIVE
    That seems really interesting. I know it's possible to create our own themes, but do you have plans to provide one or a few that seem a bit more "modern"?
    Or isn't that in your plans at all?
    twitter@TheWindApps Artful applications : The Wind Forest. #art #japan #apps
  • XPRESSIVEXPRESSIVE Member
    edited December 2013
    The included themes are just basic themes that you can customize (and I think most Widget Candy users do to give their app a unique look). The demands are too different here and depend on the type of app or game you are working on. Is it a sci-fi game? A kids' game? A business app? An arcade game? There are so many different types of projects that require a special look.

    And what is "modern"? Flat and monochrome? Or colorful and glossy?

    But if you have a design in mind that you really like, just send us some screens or images and we'll add this as a new skin: support -at- x-pressive.com

    Likes: bravcm

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  • @XPRESSIVE
    just curious, are you mocking my question?
    The demands are too different here
    I did not ask for any specific design, certainly not adapted to my own app. Your interpretation was wrong.

    There are some trends, among major platforms, some patterns that define UIs of this era. I am not one to define what is modern. You create UI, so I guess you are the experts.
    I guess that was fair, as one of your clients, to ask if you have that kind of plans or not.
    twitter@TheWindApps Artful applications : The Wind Forest. #art #japan #apps
  • It did not seem mocking for me, on the other hand I think @Mells might have been referring to designs that mimic e.g. current android/ios UIs.

    Likes: ar2rsawseen

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  • loucsamloucsam Member
    edited December 2013
    I understand both viewpoints.

    It is hard to know what sort of design you are asking for, everyone has different tastes, and every app different needs and look. (No, you weren't being mocked at all.)

    But I also think some, perhaps most, of the themes are a little bland/flat and I doubt I would use two thirds of them and that they need to be modernised a little. So, yes we need some more glossy, colourful, metallic, 3d looking, sci-fi, children's cartoony, etc themes, all of the above please ;) The more the merrier!

    Maybe some clever person will write an app to customise and build the themes. :D
  • MellsMells Guru
    edited December 2013
    The question they answered was "I need a special UI for my app, can you make one that fits?" which was *not* my question. I'm not a kid and I don't need to be taught that "There are so many different types of projects that require a special look." Thank you.

    If they were able to provide a few themes in the first place, that means they had an idea of what would fit their customers at the time they created those themes. They never said "we won't provide any themes because it depends on your projects!". They found out what to provide. If their product is successful (and I believe it is) that's because they got it right.

    My point is : if you look at their themes (or website) today, some people would say that they fit really well with the Amiga demoscene period. Which is not a bad thing (really).
    I was interested to know if they are thinking about going through the process of figuring out what is an UI of our time or not? Like they did when they created their product.

    Back to my question :
    "do you have plans to provide one or a few that seem a bit more "modern"?
    Answer : "we don't think our UI are outdated and we were not thinking about going through that process."

    End of the discussion for me, I got my answer somehow.
    twitter@TheWindApps Artful applications : The Wind Forest. #art #japan #apps
  • XPRESSIVEXPRESSIVE Member
    edited December 2013
    @Mells: I think you completely missunderstood my post. Sorry if I wasn't clear enough.

    As loucsam wrote: It is hard to know what sort of design you are asking for, everyone has different tastes, and every app different needs and look. That's why there is no "perfect all-purpose design", so I asked for your personal favourite. If you have one in mind, let us know (send us a screen from a game or an app that you like) and we'll include a theme that mimics that look.

    As we included themes 1-3, for example, (wich have a decent 3d look) , people were asking for "flat", "serious" themes. Now we included flat themes and people are asking for colorful, 3d style themes again. That's what I was trying to explain. There is no GUI design that fits all tastes, so just let us know what you prefer and we'll include more themes.

    Also note that the flat styled themes are intended to be used "fullscreen", in front of a monochrome background color (preferably black or white), so the Widget Candy demo doesn't show them off to their best advantage.
  • XPRESSIVE, thank you for such awesome library. It's very suitable for me, but I have performance issue. Could you please help me?

    In my UI I use several ShapeButtons. I have 4 different menus, each of them contains up to 8 items such as buttons, checkboxes, etc. I initialize all of these menus on application startup because this process takes several seconds. On my Samsung Galaxy S4 it takes 2-3 seconds (it's acceptable value) but on HTC Desire C this process takes up to 7-8 seconds, it's extremly big value!

    Moreover, I tried to animate these buttons by using GTween class and these animation also works slow, slowly than animations of same size PNG-images.

    My question is: is it possible to generate all ShapeButtons only when application runs first time, then put them to the SD card and load as usual bitmap? Or may be exists some another way to improve Buttons generation and animation time?
  • THANK YOU! Bought it. :)
  • Here's a recent video that gives a better demonstration than the previous clips on how Widget Candy looks like in action. It shows our eLiquid calculator app -it's composed of 95% Widget Candy, so it could be easily ported from Corona to Gideros:


    Likes: hgvyas123

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  • Very impressed with Widget Candy! Used it extensively in our latests app: BreatheX
    and learned plenty of lessons along the way!

    I started out with predominantly "conventional" techniques, and added one or two Widget Candy widgets for particular tasks. As my project evolved I found myself more and more turning to particular WC widgets instead of the conventional techniques, as they are often easier and more configurable.

    There is an occasional teething problem, as with any new product, but these were all involved with the programming side (understanding what WC is doing, with layers, for example)... no problems or unreliabilities apparent in production.

    So many useful widgets, but my favourites are: ScrollView (lets you create a swipe able image gallery... had some problems including touch buttons within these images, but it is solvable); CustomListView (creates menu lists, scrollable, very configurable); Calendar (amazingly clever piece of kit allowing date selection popup). Of course, there is much more.

    A couple of things that took me a little learning to get: Widgets are "named", and they remain until you kill them, even if you go to another scene using Scenemanager. You have to kill them when transitioning out of a scene otherwise you'll get a crash when you re-enter that scene (duplicate widget error). You don't have to assign them to a variable name... their own name (defined as a field within each widget) can be discovered and used to access each widget.

    Also, you don't need to "addChild" to attach a widget to a layer... this is done simply within each widget by setting the "parentGroup" parameter.

    There is certainly a learning curve with Widget Candy, and not a whole lot of tutorial info out there but it ain't rocket science and the benefits are worth the effort. THANKYOU to the clever people who wrote Widget Candy... it is a fabulous product and I look forward to future iterations.

    (Suggestions for future additions to WC:
    1) Pinch Zooming of images, and of ScrollViews.
    2) Making including active elements (buttons) work in ScrollViews more easily.)


    If you want to see what WE built with the help of Widget Candy, our "BreatheX breathing exercises" app is a free download:

    Search "BreatheX" on the AppleStore or GooglePlay.
  • Adding GiderosCodingEasy, the library by @ar2rsawseen causes a lot of issues when trying to use it with widget candy...Could any of you suggest a fix?
    It seems like a conflict between the setTextColor method between the two of them.
  • Really? I did not know that Widget Candy actually used Gideros classes. Because I think GiderosCodingEasy only processes some native Gideros classes and not more.
  • @ar2rsawseen Turns out widget candy was sending hex numbers as strings. Maybe they're the ones who have to change this but it was easier to change this in GCE.
    local function colorCallback(color)
    	if type(color) == "string" then
            -- Check if it's a hex masquerading as a string.
            local hexNum = tonumber(color, 16)
            if type(hexNum) == "number" then
                return hexNum
            end
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