apart from saving graphic from rendered texture, everything was possible even before, as with UrlLoader, you can download image to |D| folder and create a bitmap from texture that is saved there
so then the exact case what i asked for - even the import/load part - is not possible after all, it seems. could it be made possible? of course i can write my own 'file explorer' class, with the appropriate gideros file functions this is already possible, but at the end i need to import the image into |D|, which is apparently not yet possible. thanks
i think i was not clear, i meant that listing part IS possible (indeed with lfs, i did not remember it from my head). but i'm not sure if its possible to copy a file from some folder on the sd to |D| so that it can be used as a bitmap. your previous comment implied that it is not yet possible (or is it with file.read/write?). thus i asked for this feature, as it would be quite handy and should be easy to implement in gideros.
thanks for your help, that sounds good, it's still some time till i will have an opportunityi to use it in my app (probably after gideros 2.0 so i can also change the imported image), i will complain at that time if it's not working.
@ar2rsawseen, actually i've found that earlier i've asked and answered the same question, no comment: www.giderosmobile.com/forum/discussion/2072/how-to-load-images-from-a-folder-on-sdcard
@gianmichele sorry somehow I missed your post. Currently some bug fixes etc are getting in the way of developing 2.0 version, but it has progress, as for example LuaJIT which will soon be released
@tkhnoman I think that eventually all texture holders (and probably also Sprite inherited objects) would get setEffect
I had forgotten to check if Shader support was done and just remembers as I was doing some OpenGL 3.0 work and I thought "I wonder if Gideros ever finished getting OpenGL 2.0 running?". I'm guessing not as no one seems to be talking about it hear. I am confused as now that 3.0 is out and even some mobile devices like Tegra 5 soon to be on the horizon have full GL 4.3 support how you are going to keep up...or should I say get caught up. There are some great performance boosts with 3.0 and you still don't have 2.0? I liked Gideros when I worked with it but found it just too limiting even with basic features like clipping.
Comments
Fragmenter - animated loop machine and IKONOMIKON - the memory game
thanks
Fragmenter - animated loop machine and IKONOMIKON - the memory game
http://keplerproject.github.io/luafilesystem/manual.html#reference
for example listing files in a directory:
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Well I know something like this works on PC:
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: ar2rsawseen
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: seppsepp
Would Sprite and MovieClip have setEffect?
Currently some bug fixes etc are getting in the way of developing 2.0 version, but it has progress, as for example LuaJIT which will soon be released
@tkhnoman I think that eventually all texture holders (and probably also Sprite inherited objects) would get setEffect
But no one would actually justify having 3.0 support, while it is not supported by majority. Unless it is completely backwards compatible.
Hmm, then maybe we should skip 2.0 and move to 3.0