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Status update - What to expect, when you are expecting OpenGL ES 2. — Gideros Forum

Status update - What to expect, when you are expecting OpenGL ES 2.

atilimatilim Maintainer
edited May 2013 in Roadmap
Hi all,

The original idea, was to release Gideros version that would support OpenGL ES 2 (at least as a beta version) in April. Unfortunately, I need to pause implementing OpenGL ES 2 for some time and need to focus on releasing a new version as 2012.09.11 to address all the bugs reported up to now. Also we'll include some of the plugins (Notification, Facebook for Android, Flurry for Android and Microphone) to 2012.09.11 officially.

Until then, this post was created to discuss all the issues about the new version - the features and limitations. Note that not all features might be introduced in beta release (if there will be one), and some features maybe be added with final release.

Features:

First
Render to texture
Shaders support
Second
Masking support
Multiple stages with multiple OpenGL contexts (AirPlay)

Limitations:

With the new version, we'll be dropping armv6 for iOS and will increase the minimum OS version for iOS to 5.0 (to use GLKView class) and increase the minimum OS version for Android to 2.3 (to use OpenSL). But we'll continue to support armv6 for Android devices.

Best,
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