Hello All,
We are excited to announce better Gideros SDK integration including on device debugging in the upcoming 1.8 version. We expect to have this released in 2 weeks. Please watch this video and contact us via
http://www.mydevelopersgames.com/Glider/contact.html for a beta invite.
Also, for 1.8 features, in general see this video:
1) Live Coding- Similar to our variable update feature but much more streamlined. Property editors for numbers, booleans, strings, and colors. Instantly tweak any variable directly from the IDE in a very interactive way.
2) Project Management- Configurations, aliases, enable/disable flags, external libraries, resource bundles, will streamline your development. Switch from paid to lite version or English to Spanish and everything in between is just a click away.
3) More powerful intellisense- We rewrote the parser and it is more powerful than ever. Our custom Lua VM written just for the IDE "runs" your code to figure out function returns, parameter transformations, variable usages, and even metatable-based inheritance systems. All this makes for the best intellisense seen in a dynamic language IDE.
4) Symantic highlighter- Globals defined in the current file light up green. Globals used in this file are italicized.
You can easily spot a misplaced global this way.
5)Instant renamer- Improve the readability of your code instantly. Rename local variables on the fly while taking into account language constructs that a simple find and replace will not.
Please note that this update will be free if you have already purchased Glider.
Regards,
M.Y. Developers
Comments
www.tntengine.com
thanks @mydevelopergames
Likes: Teranth
www.tntengine.com
http://www.nightspade.com
yes. (function listbox navigation)
what do you mean for dropbox ?
www.tntengine.com
Thanks for your interest! We hope everyone enjoys the IDE.
@MikeHart,
The function navigator looks like this (attached.) If you have functions nested inside functions it will also be nested in the navigator view.
Regards,
M.Y. Developers
https://deluxepixel.com
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Current release is 1.7.2
Ask for latest beta with live coding, etc here http://www.mydevelopersgames.com/Glider/contact.html
cheers
evs
Would look forward to the 1.8 with the live coding bits.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
We sent you an email with the beta details. One feature that isn't shown but you requested a while ago is you will now be able to set SDKs on a Project by Project basis.
Regards,
M.Y. Developers
Likes: OZApps
The Corona message is a beta thing and can be ignored
It's usually best to run Gideros Player manually before Glider as it can take a while to connect
Make sure Gideros Studio is closed or it will 'hog' the Player connection
cheers
evs
Thanks for the help!
@MikeHart,
We fixed some minor but important bugs.
1) The status bar will show which toolkit is being launched instead of the confusing message before.
2) Fixed a bug with the Track Default SDK selection.
Please grab the update via help-> check for updates.
There are a few things you need to make sure.
1) As evs said you need to close gideros studio
2) Because you launched and ran an application before fix #2 was made, you may have to fix the SDK setting in the configuration.
1) Right click on the project node->configurations->customize
2) Next click edit->SDK Selection->Gideros
This way you can select the SDK on a project by project basis in case you work with multiple SDKs.
Let us know if that fixes the issue.
Regards,
M.Y. Developers
Sorry about that. Email sent!
Regards,
M.Y. Developers
Just for the record, I did select the Gideros SDK player in the project. Then the player opened but it never startet the project. Like I said, it had complained about one of the modules my games uses I think. I used my game as a test case. In the native IDE there is no complaining about it. Your IDE must have parsed somehow the code and complained that BMFONT was not valid or so. I don't remember the exact message but it is useless now to look into it.
Thank you for the invitation to the beta. Glider is simply not my tool of choice.
Sorry about the trouble. Please keep in mind that it is a beta and you will probably run into issues. Gideros is a bit more tricky than the other SDKs because of the additional .gproj file that needs to be parsed, modified with the necessary libraries added, re-serialized and saved. This might be where the problem lies. Next the gdrbridge application must be called, and repeatedly polled for a connection, which adds another layer of complexity.
"In the native IDE there is no complaining about it."
Not saying anything is wrong with the native IDE but it doesn't complain about anything, not even syntax errors.
"I used my game as a test case"
Could you please try the Gideros samples as a test case. These are all confirmed to work (we tried them all), if that does not work either then we can work from there.
"Your IDE must have parsed somehow the code and complained"
There can be many reasons for this. However, this is not the reason why your project did not run as Glider will never try to be smarter than the user and block execution for what it thinks is an error or warning.
"I don't remember the exact message but it is useless now to look into it. "
You don't have to look into it but it would help us if you sent us the logs via help->upload logs.
"Thank you for the invitation to the beta. Glider is simply not my tool of choice."
Sure no problem. Perhaps when its more stable you can give it another try.
Regards,
M.Y. Developers
I was one of your customer a long time ago when the IDE's name is still CIDER. I applied as Glider beta tester before, but alas i dont have enough time to test it troughly, i am sorry.
I think i will tried Glider once it is released and will buy it if it is suitable for us
http://www.nightspade.com
I contacted you guys, and I haven't gotten a response back. I wanted to know if you got my email. My email is ljp1203@optonline.net.
Thanks!
-Landon
Lead Coder and Designer
No problem, we understand. We will let you know when its ready.
@twisttap,
Thanks for the report. We will look into it. Any other problems you encountered?
@Landon,
Sorry about that. Email sent.
Update: We are working on a dependency management feature similar to the Gideros IDE.
Regards,
M.Y. Developers