If I'm not mistaken, in order to fully support the iPhone 5's display, your app must built against iOS6 base SDK (because adding Default-568h@2x.png will only works with apps built with iOS6 base SDK or later). This means the minimum deployment target is automatically set to iOS 4.3.
Maybe its the right time to drop ARMv6 support now? Or maybe just for iOS? Since it is more important to support the full display of the new iPhone 5.
@Chang, you are right on that but it is a simple thing, Apple make money by forcing customers to upgrade their devices. Developers make money by supporting their older devices. So while dropping ARMv6 is a good idea, is it really?
As important as it is to support the latest and the greatest, it is equally important to support what people have then to leave them high and dry (just my 2 cents)
In an enterprise setting a lot of Larger organisations have just migrated from XP to Win7 and might be looking at Office 2011 as they have to consider compatibility for all of their legacy apps. So in that sense there is (or rather was) an equally large base of XP users are there was for Windows 7 (while majority of windows 7 could have been pirated, XP were enterprise licenses with EA in place)
@OZApps I agree about supporting older devices is as important as supporting the iPhone 5. But the problem is, we must decide between iPhone 5 display or armv6. These are the choices given by Apple.
thank you for providing a roadmap. I have a question : this roadmap seems to describe a realistic (and cautious) path for the development of Gideros Mobile.
From what I see (and I might be wrong) this progress seems linear : you have X resources today, so you will be able to develop [X*time] features in the coming month.
In a previous discussion that I had started, I asked a bit more informations about how Gideros will grow and scale in the future.
So my question is : does this roadmap take in account a scale in resources (more funds, higher number of developers and other team members, etc...) or is it only based on the resources that you have at your disposal, for certain, *today*? My understanding is that if you had taken in account scale of resources, the roadmap would be more ambitious and the time scale much shorter. But there are also high chances that I'm mistaking.
We wanted to give a realistic time frame and keep promises. The roadmap is not a static one. It will evolve and change with time. We will keep you updated when there are changes.
I would rather have the cautious approach where things can be delivered faster when/if things change. From the roadmap I have an idea of what is coming up and can plan around that. If things are delivered sooner then it is too my benefit (although a hint of a quicker delivery would be nice but not essential).
@paul_k_clark if your comment was related to mine, please note that I was not commenting on the obvious benefit to provide a realistic roadmap but more on the fact that a business (yours, mine, Gideros' team) is made to scale and was commenting on the fact that by looking at the roadmap the progress seems linear. It's not unrealistic and incautious to expect a scale in resources and features delivery, and this is why I was asking for more informations.
@Mells Rereading ( ) my comment I think it was more a combination of a reply to @deniz and related to the discussion about the new release. First thing monday morning comments don't always make sense last thing monday
@atilim / @deniz : How close is this roadmap now? I mean for 'Desktop Applications'...
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@ar2rsawseen, @atilim, @deniz I am (genuinely) wondering what would be the result if devs were asked about desktop support vs windows 8 and woud have liked to see a call for feedback (polldady) for example. What is the position of our market (devs) on that subject?
Is the rationale of chosing Wp8 first based on seeing the bigger opportunity in "Being first on a new market" vs "Being on a market with lot of competition *but* a proven market with high demand"?
The simple fact that people trust Apple with their credit card informations (repeated buying act, brand recognition, people want play the same game on several devices with 1 game save) makes me see this market as a bigger opportunity, with successful strategies that can be analyzed, etc... Same for any kind of desktop support that Gideros could provide.
In my mind it would be easier to sell a game to the same customer several times (different devices) than trying to convince a new market. But I clearly lack experience in the domain of app publishing.
Will people adopt Wp8? Will people trust the store as much as they do with Apple? Probably yes? But that is still something to be proven.
Also what is Gideros' customer base? Is the number of devs who will invest in a Microsoft mobile device for testing higher than the number of us who already own a Desktop/Laptop?
So I am really wondering (in a very positive manner) what was the biggest decision factor and what do other devs think, I'd like to know what I am missing so that I can take advantage of the opportunity in the future.
Seems I forgot to answer @ar2rsawseen in the other thread where he asked how good Number Rush on Windows 8 (not WP8) sales were. So, let me make it here btw.
Till now I've only made $1 on Number Rush W8 while I've already had quite a good profit on Number Rush for iPad, the ROI is more than 200% (if taking into account our license for supporting it on the other platform for a partner, it's more than 1000%)
That's what I _desperately_ need! Please give us the glPush-Matrix and glPop-matrix command, and let us render to texture; the way to do this is as simple as it's done in Cocos: -Push current matrix, create a new context, hand it to Lua user -Allow Lua user access to it by drawing to texture -Pop matrix
Hi, I just remember a small feature, that in my opinion should be very easy to implement (@atilim opinion needed ;-) ). In device testing phase, sometimes I need to "air upload" to several devices simultaneously (.ex Ipad, Iphone 3G, Android). For now, only is possible to define on device ip at once. Could this be extended to include a list os device ip's ?... By the way....thanks for Gideros and for this great community.
From my opinion, Windows 8 should be higher priority than HTML%, I have release 2 games written in HTML5, and placed them on Titanium and Phone gap, in both cases, HTML5 was good for new Android Devices and Ipads, iphones, but on older Android devices and Ipod, the animations and timer handling made the responsiveness flaky and gave a buggy feel. which is what brought me to Gideros in the first place. The Company that has me and my team building a suite of apps for release in 2014 and 2015, aimed at, Ipad 1rst, then Android second, with Windows mobile coming 3rd, I would prefer not to have to write the whole app in Native windows when the time comes. and the investors will think we are miracle workers to release an android version in weeks, when they have already scheduled 8 months. Any schedule on Windows Mobile?
REAL programmers type copy con filename.exe ---------------------------------------
OpenGL ES 2.0 support, render to texture, and shaders any time soon? I remember this discussion so long enough when I was considering using Gideros only to find out it didn't and I moved along. I just came back to check it out and just assumed it had be finished until finding out recently it wasn't. Is there any sort of timeline on this?
Atilim has moved most of the underlying system to 2.0, a search in forum with these keywords including glsl will help you understand the latest status. We're close but still a few weeks to go..
Comments
Maybe its the right time to drop ARMv6 support now? Or maybe just for iOS? Since it is more important to support the full display of the new iPhone 5.
As important as it is to support the latest and the greatest, it is equally important to support what people have then to leave them high and dry (just my 2 cents)
In an enterprise setting a lot of Larger organisations have just migrated from XP to Win7 and might be looking at Office 2011 as they have to consider compatibility for all of their legacy apps. So in that sense there is (or rather was) an equally large base of XP users are there was for Windows 7 (while majority of windows 7 could have been pirated, XP were enterprise licenses with EA in place)
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
thank you for providing a roadmap.
I have a question : this roadmap seems to describe a realistic (and cautious) path for the development of Gideros Mobile.
From what I see (and I might be wrong) this progress seems linear : you have X resources today, so you will be able to develop [X*time] features in the coming month.
In a previous discussion that I had started, I asked a bit more informations about how Gideros will grow and scale in the future.
So my question is : does this roadmap take in account a scale in resources (more funds, higher number of developers and other team members, etc...) or is it only based on the resources that you have at your disposal, for certain, *today*?
My understanding is that if you had taken in account scale of resources, the roadmap would be more ambitious and the time scale much shorter.
But there are also high chances that I'm mistaking.
So, I am curious to know more about it
We wanted to give a realistic time frame and keep promises. The roadmap is not a static one. It will evolve and change with time. We will keep you updated when there are changes.
Cheers!
It's not unrealistic and incautious to expect a scale in resources and features delivery, and this is why I was asking for more informations.
https://deluxepixel.com
http://www.giderosmobile.com/forum/discussion/comment/15190
I am (genuinely) wondering what would be the result if devs were asked about desktop support vs windows 8 and woud have liked to see a call for feedback (polldady) for example.
What is the position of our market (devs) on that subject?
Is the rationale of chosing Wp8 first based on seeing the bigger opportunity in "Being first on a new market" vs "Being on a market with lot of competition *but* a proven market with high demand"?
The simple fact that people trust Apple with their credit card informations (repeated buying act, brand recognition, people want play the same game on several devices with 1 game save) makes me see this market as a bigger opportunity, with successful strategies that can be analyzed, etc...
Same for any kind of desktop support that Gideros could provide.
In my mind it would be easier to sell a game to the same customer several times (different devices) than trying to convince a new market.
But I clearly lack experience in the domain of app publishing.
Will people adopt Wp8? Will people trust the store as much as they do with Apple? Probably yes? But that is still something to be proven.
Also what is Gideros' customer base?
Is the number of devs who will invest in a Microsoft mobile device for testing higher than the number of us who already own a Desktop/Laptop?
So I am really wondering (in a very positive manner) what was the biggest decision factor and what do other devs think, I'd like to know what I am missing so that I can take advantage of the opportunity in the future.
Seems I forgot to answer @ar2rsawseen in the other thread where he asked how good Number Rush on Windows 8 (not WP8) sales were. So, let me make it here btw.
Till now I've only made $1 on Number Rush W8
while I've already had quite a good profit on Number Rush for iPad, the ROI is more than 200% (if taking into account our license for supporting it on the other platform for a partner, it's more than 1000%)
There was an article on the internet about Rubicon only making less than $100 (or something like that) on W8 for their rather successful Great Little/Big War game on iOS.
(Update link: http://www.pocketgamer.co.uk/r/Windows+8/Great+Big+War+Game/news.asp?c=47147)
The impression for W8 till now is quite disappointing.
Still have no chance to try on WP8 though.
Anyway, it's just my (and Rubicon's) story, it may not be the fact for other developers (?!)
• ...
• Render-to-texture
• Clipping
"
That's what I _desperately_ need! Please give us the glPush-Matrix and glPop-matrix command, and let us render to texture; the way to do this is as simple as it's done in Cocos:
-Push current matrix, create a new context, hand it to Lua user
-Allow Lua user access to it by drawing to texture
-Pop matrix
I need this urgently for drawing my darkness layer.... (see my problem described here:
http://www.giderosmobile.com/forum/discussion/2397/alphablending-problem-setblendfunc#Item_1)
When can we expect the "Near Future"...? 3 to 6 months from September is... about now...?
=P~
By the way....thanks for Gideros and for this great community.
The Company that has me and my team building a suite of apps for release in 2014 and 2015, aimed at, Ipad 1rst, then Android second, with Windows mobile coming 3rd, I would prefer not to have to write the whole app in Native windows when the time comes. and the investors will think we are miracle workers to release an android version in weeks, when they have already scheduled 8 months.
Any schedule on Windows Mobile?
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