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Roadmap - Page 3 — Gideros Forum

Roadmap

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  • @scouser

    Isometric & Hexagon support into TileMap : Isometric support into the tile map is planned but now it is in long term list. It has a good probability, after this release, it may move up to next "near future" categoty. But not Hexagon.
    I don't think most people are too interested in hex maps so thats ok but I should imagine many, like myself, would really want to see iso maps sooner rather than later. Is this something that is time intensive to implement or just not a high enough priority?


  • @scouser

    Isometric & Hexagon support into TileMap : Isometric support into the tile map is planned but now it is in long term list. It has a good probability, after this release, it may move up to next "near future" categoty. But not Hexagon.
    I don't think most people are too interested in hex maps so thats ok but I should imagine many, like myself, would really want to see iso maps sooner rather than later. Is this something that is time intensive to implement or just not a high enough priority?


    I plan on working a hexagon based map game next, but I can agree iso is probably much more desired in general. I'm actually wondering if I can get some ideas of how to use @atilim's iso example (from http://www.giderosmobile.com/forum/discussion/2649/isometric-hexagon-maps-support#Item_21). There isn't official support in Tiled for Hex maps unfortunately though, so either way there will be some custom work needing to be done.

  • I plan on working a hexagon based map game next, but I can agree iso is probably much more desired in general. I'm actually wondering if I can get some ideas of how to use @atilim's iso example (from http://www.giderosmobile.com/forum/discussion/2649/isometric-hexagon-maps-support#Item_21). There isn't official support in Tiled for Hex maps unfortunately though, so either way there will be some custom work needing to be done.
    I actually quite like hex maps and the simplicity of the tile centres being an equal distance in all directions but most platforms have limited or no support for them for some reason.

    Interesting link regarding iso maps, will have to look in to it. If it actually works ok then I can't see why it would take so long to implement it internally? But then I'm not the one that has to do it :D
  • I recollect the game Slay, it was available for the windows PocketPC around 2000 (for free) and it had (in fact even now the iOS and Android versions are free and have) hex tile maps. It is not difficult to create something like that.

    On a personal note, I would manually create this than use an automated/created for free type tilemap but then that is me.
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  • When you Say HTML5 support, what do you mean?
    Do you mean, Using HTML5 language in Gideros? or do you mean, using WebView wrapper with HTML5? or do you mean, a Gideros App will run in a HTML5 wrapper?

    I would love to see my Apps run in a browser as well as the indicated platforms, and it looks like it would not be much of a task to make a Desktop app, if there was a way to wrap the player into an execution environment.

    I still need to write my app in 2 languages if I want to deploy my game to the web as well as tablets. HTML5 is just not up to the cut for performance.

    Regards
    REAL programmers type copy con filename.exe
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  • And yes I did mean windows 8, for mobile. lol :-))
    REAL programmers type copy con filename.exe
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