I am currently working on some plugins for Gideros.
I have just made some modifications to the UIKit Plugin to add more functionality and will be adding more soon.
I would like to add custom tableViewCells to this soon.
Can be found here
https://github.com/SimpleLoop/MHUIKitShould be added to the main MHUIKit branch soon.
I am also working on a plugin to allow people to access and use the iPod music library on iOS.
Currently has a few functions that are working correctly.
Can be found here
https://github.com/SimpleLoop/MusicKitI am also working on a library to make simple functions like making a rectangle or circle simpler by using a corona style syntax for creating them. Coming from corona this made it much easier to port my existing code over.
It also has a super simple saving and loading system where you just make a table to save and call save(tablename) then call local data = load() to load the data back into a table from the file.
Can be found here
https://github.com/SimpleLoop/SimpleLoopLibHope someone finds these useful.
I was wondering what do other users want to see?
Either adding to existing plugins/Libraries or as new plugins/libraries.
I was also thinking of making a plugin to apply effects to images then return the modified image back to gideros if that would be possible.
Please only things that are possible to do using Plugins and Libraries, no core features.
Comments
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I would have to look into how a particle engine could be added to it.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I think UIKit adds a UIView onto the RootViewController making a surface to add the UIElements to over the top of the EAGLView.
So I don't see why we wouldn't be able to add an GLKitView onto the RootViewController on top of the EAGLView then have the particle engine draw to that view using functions called from lua.
I don't like particles engines in a separate layer.
soon as I finish the collision engine (native code)
probably i'll recode my particles engine converting it into native code (at least for calculations) as it's not currently possible to call directly gideros SDK gfx functions from native code to gideros native code (without slow down all!).
Likes: MikeHart
www.tntengine.com
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Then add directly to it.
It must be on the view stack somewhere.
Or is that off limits as it needs to constantly refresh?
I'll have a look around the forum I'm sure someone will have asked that before.
Likes: MikeHart
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill