I have been looking around for a solution to my problem, but I cant find it.
I am trying to create a texture from a png file which has a dimension of 4683 x 633 and its size is 1,06MB. When I add this image to the stage it does not appear (smaller images are ok). I read about textures sizes must be smaller then 1024x1024 (from this topic http://www.giderosmobile.com/forum/discussion/96/graphicstexture-memory-and-shapes
) but I thought I could use texturepacks or TextureRegion but none of them worked. Do I have to split my images smaller ones?