I have been looking around for a solution to my problem, but I cant find it.
I am trying to create a texture from a png file which has a dimension of 4683 x 633 and its size is 1,06MB. When I add this image to the stage it does not appear (smaller images are ok). I read about textures sizes must be smaller then 1024x1024 (from this topic http://www.giderosmobile.com/forum/discussion/96/graphicstexture-memory-and-shapes
) but I thought I could use texturepacks or TextureRegion but none of them worked. Do I have to split my images smaller ones?
4683 x 633 is a really big texture and both desktop and mobile devices cannot handle it. The most straightforward way is dividing your texture into 1024x1024 regions and display each one side by side.
thank you, I have been here for 2 months and I was finding my answers except this time .
I divided my texture into 7 pieces and added them all to the stage. Works fine
I guess using 7 small textures at the same time is not same using 1 big texture.
Is it ok to put all the textures into the stage or I must add textures which can be seen on the screen at that moment?