how are you all doing?
I just had this question in my head
In love2d you have:
Each "functions" has its own goal.
Do you think it would be good practice to do the same in gideros?
- gideros draw (n/a ?
- gideros KEY_UP, KEY_DOWN
For now what I do is set a flag to true/false when a key is pressed/released and in ENTER_FRAME I check for the key flag to do some actions.Would it be better to do it in KEY_DOWN/KEY_UP
, or does it even matter