Am coming back to gideros world after a looong time ( 3 years ) and i have been following it on and off.. I am looking at it again to write a game for fun !!.. And first thing i want to do is to write a plugin to use websockets.
I was wondering if there is a existing plugin for the same.
Can someone point me to a latest tutorial for writing a plugin. I did a google search and found some which are couple of years old.. If nothing has changed since then for plugins i will use them and refresh my memory !:)
Finally I promise if i have a working plugin I'll give it back :-)
(Also I had to create a new account since i am not receiving emails on my old account)
Likes: simwhi, pie, antix
Ah, so you mean if we connect to game server from Gideros using TCP, when we export html5, it auto convert into WebSocket connection?
Anyways the idea of websocket as rightly mentioned above is to be able to easily create and connect to websocket servers ( easily created socket.io ) making mulitplayer gaming much easier. I am currently experimenting with channel ( + django ) as server setup.. I have some version of websocket plugin working for android.. its in sending and receiving messages and can close gracefully. Will harden it up a bit before adding it to github.
Likes: simwhi, antix, pie