As mentioned in another channel, it's time to dust off No Brakes and give it a new home. I'm hoping to exporting it to HTML5 and host it myself, to avoid issues with Apple or Google removing the game randomly.
After digging up the Git repo, I am astounded to announce that the game runs, first time, with no changes at all needed. Contrasting this with Unity users who are terrified to upgrade to the latest version, this is close to a miracle!
That said, I've hit the first snag. Exporting to HTML5 works great, with one warning:
qt.gui.imageio: libpng warning: iCCP: known incorrect sRGB profile |
This doesn't sound particularly severe, so I chucked the exported files here:
https://nobrakes.totebo.com/And get this error in the console:
gidloader.js:114 Failed to load:gideros-wasm.wasm.gidz |
Any idea what's going on here? My guess is that the export error stopped the export too soon, so some files are missing.
Nic
Update: It works! Exporting assets as uncompressed did the trick. What a wonderful engine Gideros is, I expected a lot more trouble to be able to export this game.
Comments
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: totebo