So this is another thing i might have asked already in a different way (and
@MoKaLux will find the right thread).
is there a cheap way to antialias my meshes that works well for not fully opaque meshes etc.
i've found that opengl might have an inbuilt way to do this:
https://learnopengl.com/Advanced-OpenGL/Anti-Aliasingis it possible to turn this on in gideros?
if that does not work out then another option would be to make my own aa shader, based on shadertoy examples like:
https://www.shadertoy.com/view/NdyfRzor
@rrraptor's code:
https://github.com/MultiPain/Gideros_examples/tree/master/FXAA_shader
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Then if we have a setting for enabling MSAA or not, we must also defined how many sample we want. 16 is a common value, but I have no idea what the impact on the app may be.
Fragmenter - animated loop machine and IKONOMIKON - the memory game