So this is another thing i might have asked already in a different way (and @MoKaLux
will find the right thread).
is there a cheap way to antialias my meshes that works well for not fully opaque meshes etc.
i've found that opengl might have an inbuilt way to do this:https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing
is it possible to turn this on in gideros?
if that does not work out then another option would be to make my own aa shader, based on shadertoy examples like:https://www.shadertoy.com/view/NdyfRz