I just use the command line these days, there's a weird Qt bug/happening on Linux with qscintilla (I've not migrated the xmake build to 2022 yet) cursors so I was forced away at knifepoint!
i'm not familiar with linux but what i'd like to have is the ability to export a native linux app (that e.g. can be installed on most common distros like linux ubuntu/mint).
i'm not familiar with linux but what i'd like to have is the ability to export a native linux app (that e.g. can be installed on most common distros like linux ubuntu/mint).
Yeah, that would be good. I'm not the most experience Linux user in the world either and I don't know what the best method of bundling self-contained games is. Good news is that GApp export works on Linux right now.
xmake really is a nice build system/package manager that embraces the C/C++ and wider ecosystem instead of trying to compete with it. It can target all the platforms Gideros targets including emscripten/HTML. We can see above that it uses cmake, which it downloads and installs itself (away from system apps/path) if you don't have it. Same with other tools and package managers.
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strangely enough I don't use VS Code I use Gideros Studio and Notepad++
EDIT: first PR
https://github.com/Ekopalypse/NppLspClient
I just use the command line these days, there's a weird Qt bug/happening on Linux with qscintilla (I've not migrated the xmake build to 2022 yet) cursors so I was forced away at knifepoint!
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://github.com/xmake-io/xmake-repo/blob/master/packages/l/luau/xmake.lua
xmake really is a nice build system/package manager that embraces the C/C++ and wider ecosystem instead of trying to compete with it. It can target all the platforms Gideros targets including emscripten/HTML. We can see above that it uses cmake, which it downloads and installs itself (away from system apps/path) if you don't have it. Same with other tools and package managers.