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HTML5 export issue when "compress files" is checked — Gideros Forum

HTML5 export issue when "compress files" is checked

hello,
when I export my game in HTML5 format, it works well on desktop PC and all browsers I can access to to test.
It also whorks great on iphone and on my android phone with the built in browser (Huaiwei default). But it stucks on loading on Chrome.

I have an error :
VM121:82 Uncaught SyntaxError: Invalid or unexpected token
    at eval (<anonymous>)
    at gidloader.js:123:5
If I uncheck «Compress files: lower download time but higher memory usage during loading», it solves the issue.
Any idea where I can search for resolving that issue? Just for 'curiosity'. Is it an overload of assets at the init ? my image size for @2x and @3x that are too heavy ? a naming issue due to special symbols ?

thanks

Working url:
https://jimlev.alwaysdata.net/game/RapidoQuizz/index.html

Non-working url:
https://jimlev.alwaysdata.net/game/RapidoQuizzOld/index.html
My meditation plan :
SinisterSoft: “ I don't create classes that much - classes are good for making things simpler but imho for frame rate they are also death by a thousand cuts.”
Totebo: “ Best quote ever.”
🤔
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Comments

  • hgy29hgy29 Maintainer
    Accepted Answer
    It’s a bug in chrome, which tries to recompress png files in a lossy manner on android…

    Likes: jimlev

    +1 -1 (+1 / -0 )Share on Facebook
  • so simple ! Thanks a lot hgy29 !!!
    My meditation plan :
    SinisterSoft: “ I don't create classes that much - classes are good for making things simpler but imho for frame rate they are also death by a thousand cuts.”
    Totebo: “ Best quote ever.”
    🤔
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