i would also use win32 export, but it does not support additional app windows and a lot of small stuff that i'd need, as far as i remember.
btw @rrraptor i tried imgui using a win32 export and it renders ok but clicking behaves like hovering and i cannot click nor right-click on it in any way. also when i want to make a new font with FontAtlas:addFont debugview said: [14640] [2148] ..\Gideros_ImGui\imgui_src\imgui_draw.cpp: (0) && "Could not load font file!"
with that said even if imgui works perfectly with win32 (which would be great), probably there will be other things that prevent me from using the win32 export.
couldn't this help in registering pen button press?
https://doc.qt.io/qt-5/qtabletevent.html : "New in Qt 5.4: QTabletEvent includes all information available from the device, including QTabletEvent::buttons(). Previously it was not possible to accept all tablet events and also know which stylus buttons were pressed."
btw @rrraptor i tried imgui using a win32 export and it renders ok but clicking behaves like hovering and i cannot click nor right-click on it in any way.
also when i want to make a new font with FontAtlas:addFont debugview said: [14640] [2148] ..\Gideros_ImGui\imgui_src\imgui_draw.cpp: (0) && "Could not load font file!"
No problems for me... ImGui uses gideros files functions to load fonts, so idk about this one. Try to open ur font file like this:
assert(io.open("cour.ttf", "rb") ~=nil, "File not found!")
@rrraptor , your file check failed when i added it to my gui.lua file but works in another lua file. strange. (i still talk about win32 export, from player etc. both work fine)
so any feedback about the above and this other comment, @hgy29?:
https://doc.qt.io/qt-5/qtabletevent.html : "New in Qt 5.4: QTabletEvent includes all information available from the device, including QTabletEvent::buttons(). Previously it was not possible to accept all tablet events and also know which stylus buttons were pressed."
i still hope that i can have pressure sensitivity AND right-click.
@hgy29 , sounds intriguing, although i did not enjoy that much the resolution of these oculus things. also it kept felling off from my face for some reason.
all in all if wacoms will work well with gideros i will be really happy, thank a lot.
on the other hand some linux export would be pretty cool too.
There is a Linux port of Gideros, but you have to build it yourself. And it is a Debian build, which seem to fail to build/run on a few other distros such as ArchLinux. This cross-distro incompatibilities are the major drawback with Linux. There are a few tools that could help (docker, flatpak) but they don't seem to be suited to gideros or I didn't understand how to package gideros dependencies, basically Qt
@hgy29 , i still don't understand completely, if i could build gideros on debian then running that from there i could export my app to debian as well? what would i choose in the export window?
on another note it would be great to have a new version of gideros released soon so that i can test the tablet fix and that i could export also to mac with the new imgui additions (now i use the beta dll's provided by @rrraptor ).
Well the export option for Linux isn't shown yet, because there is nothing official, so that won't work out of the box, but you could check with the player if the linux port suits your need
Well the export option for Linux isn't shown yet, because there is nothing official, so that won't work out of the box, but you could check with the player if the linux port suits your need
i see, the player will at least work and then we can proceed to the next step. sounds good, if only i had the linux machine set up and mostly the time to learn this build process (i remember failing with that on windows already).
but i will keep note for the future, it's good to know that it should work if needs be, thanks.
Hey, want to install 2021.9 on a mac, but the .pkg will not open "because Apple cannot check it for malware" "Contact the developer for more information" May or may not be a Gideros issue, but please point me to the right direction...
(Same kind of warning when installing on Win10, but there I can bypass it.)
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
is there any plan when the next release will be available? ty
The plan was to build it this week, but I keep adding/fixing things regarding Oculus support. I am getting there though, and all in all Oculus will be beta so I'll build a 2021.10 with the current state by the end of the week. Today if I can.
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Fragmenter - animated loop machine and IKONOMIKON - the memory game
btw @rrraptor i tried imgui using a win32 export and it renders ok but clicking behaves like hovering and i cannot click nor right-click on it in any way. also when i want to make a new font with FontAtlas:addFont debugview said:
[14640] [2148] ..\Gideros_ImGui\imgui_src\imgui_draw.cpp: (0) && "Could not load font file!"
with that said even if imgui works perfectly with win32 (which would be great), probably there will be other things that prevent me from using the win32 export.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://doc.qt.io/qt-5/qtabletevent.html :
"New in Qt 5.4: QTabletEvent includes all information available from the device, including QTabletEvent::buttons(). Previously it was not possible to accept all tablet events and also know which stylus buttons were pressed."
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://github.com/Wacom-Developer/wacom-device-kit-windows/tree/master/Wintab Pressure Test
would that be too hard to do?
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://codereview.qt-project.org/c/qt/qtbase/+/295623
i think now gideros probably uses windows ink. can we switch or even better add this option somewhere? (in project settings or in api)
my guess is that perhaps wintab version would work better, but of course it needs to be tested.
see also
https://github.com/opentoonz/opentoonz/issues/3817
and
https://bugreports.qt.io/browse/QTBUG-83218
Fragmenter - animated loop machine and IKONOMIKON - the memory game
But there is a problem.
On the left - Gideros player, on the right - win32 app.
Only one button works, and no hover event.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://doc.qt.io/qt-5/qtabletevent.html :
"New in Qt 5.4: QTabletEvent includes all information available from the device, including QTabletEvent::buttons(). Previously it was not possible to accept all tablet events and also know which stylus buttons were pressed."
i still hope that i can have pressure sensitivity AND right-click.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
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all in all if wacoms will work well with gideros i will be really happy, thank a lot.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux
on another note it would be great to have a new version of gideros released soon so that i can test the tablet fix and that i could export also to mac with the new imgui additions (now i use the beta dll's provided by @rrraptor ).
thanks for all the hard work.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
sounds good, if only i had the linux machine set up and mostly the time to learn this build process (i remember failing with that on windows already).
but i will keep note for the future, it's good to know that it should work if needs be, thanks.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
(Same kind of warning when installing on Win10, but there I can bypass it.)
https://reportcomplete.com/problem
Likes: MoKaLux, saeys
https://deluxepixel.com
Likes: MoKaLux, SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh, MoKaLux, SinisterSoft, talis