Some new features, improvements and fixes this month from
@hgy29 for Gideros: PWA support, Apple user tracking support, Ads ready support, and the return of advertising to UWP with Vungle support.
With regard to PWA support, I did a little hacking to get it initially working and
@hgy29 added it as a nice option in the HTML5 export. It allows your game or app to run (and be installed!) on virtually any device that has a modern browser - this includes devices such as Chromebooks, etc... There will be more to come as we figure out what's needed beyond the basics.
New features[export/html] Basic PWA support
[plugin/require] Support Apple user tracking stuff
[plugin/ads] New ADS_READY event (indicate the SDK is ready)
[plugin/ads] Support Vungle on UWP
Improvements[core] Include keyboard modifiers in Key events (fix #447)
[core] Support async version of clipboard access calls (UWP, HTML)
[export] Use paletted PNG when exporting some large icons for UWP to meet MS store file size restrictions
[plugin/ads] Add support for AppLovin MAX, update Applovin (IOS, Android)
[plugin/imgui] 1.83 update
[library/luashaders] Specific handling for HTML + reworked support for complex if/then/else (not yet 100% working)
Fixes[core] Fix hitTestPoint() on invisible sprites
[plugin/imgui] removed NodeEditor code
[plugin/imgui] Fixed texture memory leak
[plugin/imgui] disable autoUpdateCursor by default, as it crashes on most platforms
Download it from here:http://giderosmobile.com/downloadAs always
@hgy29 has gone above and beyond, please thank him and better still, make a donation to show your appreciation.
Comments
Likes: SinisterSoft
libpng warning: interlace handling should be turned on when using png_read_image
I didn't change anything in my pngs, I am using the same steps to produce those. It was working fine. How can I easily spot the problematic pngs please?
Thank you
PS: working fine on windows
PS2: my image size which is working fine dimensions 2166*679 - 678.63 kb
my image size which is NOT working (?) dimensions 1148*1350 - 177.13 kb
Could the size be the problem for html5?EDIT: I resized the image from 1148*1350 to 574*675 - 246.45 kb to no avail
EDIT2: no matter the image being 4, 8 or 24 bits, that doesn't work!? what have I done?
EDIT3: what the heck, I removed the latest pngs I made from my project and still this error (warning)!!!
EDIT4: arrrrrgggghhhhhh
EDIT5: not working google chrome, firefox and ms edge!!!
EDIT6: working fine on windows and android
Viva gideros!
EDIT: sorry but this is a bit anoying, how do I know if a png is interlaced? do you have any hints please (software, properties, ...)? Thank you
http://www.libpng.org/pub/png/apps/pngcheck.html
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
unexpected end in precompiled chunk
working ok on windows and android.
EDIT: this error has gone, must have been when I converted my images to non interlaced
Likes: MobAmuse
Likes: MoKaLux
Likes: MoKaLux
https://deluxepixel.com
EDIT: done https://github.com/gideros/gideros/pull/513
How to use Apple user tracking support?