Hey all, I came across a really neat little application for packing textures...
https://github.com/odrick/free-tex-packerIt is quite powerful and has a lot of nice features. It's also open source!
Even though it doesn't support Gideros by default but the following custom script should export the basic stuff...
{{#rects}}
{{{name}}}, {{frame.x}}, {{frame.y}}, {{frame.w}}, {{frame.h}}, 0, 0, 0, 0
{{/rects}} |
You would need to modify the above script to manage offsets and such (the last four variables).
Comments
Likes: antix
Personally I find it much better than the Gideros one because you can use custom scripts to export the texture pack definitions in any format you want, and really, it just has way more options.
Tell me why not using the Gideros Texture Packer? I am just starting to study this engine, and if there are reasons why it is better to use another tool, I would like to learn more about it. Thank you in advance.
anybody knows how to achieve that?
Likes: E1e5en
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh, E1e5en
Likes: MoKaLux, E1e5en, SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game