@Hgy29 just made a great release of Gideros...
There is one addition that really need emphasising:
Gideros now has initial support for Lua Shaders! If you code your shaders in Lua then Gideros will automatically translate them to the export platforms native shader language - eg GLSL, HLSL or MTL.
There is an example project to show how easy it is to add effects using Lua.
Help with coding shaders:
https://wiki.giderosmobile.com/index.php/Writing_ShadersLua specific:
https://wiki.giderosmobile.com/index.php/Lua_ShadersSee the full list of changes below.
New features[library] A library is provided to allow writing shaders in lua, in a platform independent way
[plugin/chroma] Add Chroma plugin by
@SinisterSoft[plugin/share] Add share plugin (Android/iOS)
Improvements[core/layout] Allow anchoring by floating point amount
[core/layout] Layout now accept cellSpacing parameter
[core/input] Support F1-F12 keys (on QT)
[core/object] Core.class now accepts a destructor has third arg
[export/android] Migrate to androidX
[export/android] Update gradle and build tools
[plugin/lfs] Upgrade to 1.6.3, add unicode support for windows, report AHS flags for windows
Fixes[core/text] Improve tab handling
[core/text] Use the previous separator length and not the current one when computing current line width
[core/text] Fix reporting of minimum size for empty textfields (for layout)
[core/layout] Support zero sized sprites
[core/sprite] hitTestPoint and related functions shouldn't return true if Sprite isn't on screen
[export/uwp] Fix shader uniforms initialization, reduce Win10 SDK minimum version
[export/html5] Support UrlLoader PUT with data
[export/android] Ignore exception on buffer based text input
[plugin/map] Replace deprecated call
[plugin/native] Normalize class names for android
[plugin/threads] Fix build for Win32
As usual, you can get the latest version here:
http://giderosmobile.com/download
Comments
The example demo is in the plugin's folder.
The plugin is fully documented here: https://wiki.giderosmobile.com/index.php/Chroma
Likes: keszegh, MoKaLux, MobAmuse
https://deluxepixel.com
Likes: MoKaLux, SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://deluxepixel.com
A while ago there was mention of the possibility of Gideros being able to export to iOS without having to open X-Code, just like it does currently for Android without having to open Android Studio. Is this feature still in development or has it been ditched?
Likes: SinisterSoft
PS: @hgy29 nice picture from your town in the demo
Likes: hgy29, SinisterSoft
Likes: SinisterSoft, MobAmuse, antix
Likes: SinisterSoft, MoKaLux
We still need Xcode but almost thing will be done automatically.
Something like this will automatically upload your file and screenshot, descriptions ... to apple:
https://docs.fastlane.tools/actions/upload_to_app_store/
Likes: SinisterSoft
Likes: antix, MoKaLux
https://github.com/gideros/gideros/issues/493
Small suggestion, how about to extend Sprite:isVisible() (or create another method) to be able to get if it actually on screen (if parent (or parent of a parent) is hidden then it will return false)?
Likes: hgy29
https://developer.razer.com/works-with-chroma/download/
Likes: MoKaLux
https://deluxepixel.com
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
The code is the same as in the examples of gideros, only for me it goes as a class:
Do you have any ideas why the code gives an error? In previous versions everything was fine.
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
See: https://wiki.giderosmobile.com/index.php/Lua_Shaders
Likes: oleg, MoKaLux
https://deluxepixel.com
Shaders from the example 'normalmap' run in the Gideros player, I use the same shaders but call them through the class ..
ps/ The game is released for android
Likes: MoKaLux, SinisterSoft
https://play.google.com/store/apps/developer?id=razorback456
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in html export when TextInputDialog.new() is called with an empty 3rd parameter (that is, no default text in input line) then the input line does not appear at all.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
You are using
Likes: oleg
Likes: MoKaLux
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
@hgy29 may be the one who can correct this issue, i suspect. thanks
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Dislikes: keszegh