I've added some help to the Wiki on how to create a Lua based plugin.
https://wiki.giderosmobile.com/index.php/Making_a_Plugin
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
https://deluxepixel.com
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https://play.google.com/store/apps/developer?id=razorback456
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Try make the name of the plugin so that others may add something similar if they like - eg don't call it UI, but instead give it a name like razorUI ...
Likes: oleg, MoKaLux
https://deluxepixel.com
https://deluxepixel.com
For example I create my own button plugin so that there are no conflicts with another class of buttons I think you should add the initials of the class author to each name.
https://play.google.com/store/apps/developer?id=razorback456
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https://deluxepixel.com
Unless this is a very solid lua plugin we should make it a "simple" class for others to easily adapt, modify to their needs.
Likes: SinisterSoft
Likes: MoKaLux
https://deluxepixel.com
It could be an alternative way to include useful lua libraries in Gideros while not packaging them as plugins
Likes: MoKaLux, SinisterSoft
https://play.google.com/store/apps/developer?id=razorback456
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For example, I can completely create a game and put it as a plugin, and give game designers and artists access to the level map and graphics, and not to allow the logic of the elements.
And based on the plugin, game designers can make one-of-a-kind games by changing only graphics and level maps and game economics
For example, I create a plugin for every genre of game - platformer, runner, shooter, etc.
Likes: SinisterSoft
https://play.google.com/store/apps/developer?id=razorback456
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I already have a similar folder from which I copy files to a project
Likes: antix
https://play.google.com/store/apps/developer?id=razorback456
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Likes: MoKaLux, SinisterSoft, antix, plicatibu