I posted the same question in a site whose target is HTML5 (because many use cordova to publish to iOS and Android too)
So I'm wondering if you would matter to discuss the following:
For you guys that release games for both HTML5 games for playing directly in browser (both desktop and mobile ), in Facebook Instant Games and mobile games (Android / iOS), which one was the better for you?
When I say better I mean:
- which one generated more gross revenue ?
- which one generated more net revenue ?
- which one was easier to spread your game?
which one generated more gross revenue ?
what's your source of revenue? Ads, in-app purchase, exclusive / no-exclusive licenses, others (please cite them) or a mix of them?
Also, I'd like to know:
For HTML5 games for playing in browser:
- what got you more revenue? Either desktop or mobile users?
- How many percent of users were in desktop and how many in mobile browsers?
For mobile games:
- what platform got you more revenue? Either Android or iOS?
- which platform gave you more downloads? Either Android or iOS?
- Are you able to live just by making games?
Thank you all.
Notes:
There is no need to disclosure your app names nor the exactly amounts.
I'm considering Facebook Instant Games as a separeted category from HTML5 games to play in browser due the fact one must have its game approved by both Apple and Google and because it will run inside Facebook's site / app.
I don't care whether the Android / iOS games where made using native code or tools like cordova. What matter is that your game was published on Apple Store and Play Store.
Comments
I believe to sell your app or in-app purchase you need a license from your tax country? I don't have my own company yet. This was my 2 cents
If there is no treaty between your country and the US,You will be automatically charged standard tax
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Have any of you tried HTML5 marketing?
I've never tried to monetize web content. I'll be interested to hear from anyone who makes significant income from HTML5 games. Once you have a game finished, it never hurts to find new ways to distribute and monetize it.
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But for small developers it may be a good platform, less competition.
(that's what I heard, but I've no idea if it's true, never published anything there)
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
1) Your updates are pushed out immediately, you know everyone playing is using the latest version.
2) Even with its faults you still seem to get more players than other stores.
https://deluxepixel.com
https://play.google.com/store/apps/developer?id=razorback456
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They are introducing AR soon, so that should be interesting...
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Likes: plicatibu
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