Hi all,
Gideros evolutions are more and more limited by what OpenGL ES 2.0 has to offer, therefore we are thinking seriously about switching to GL ES 3.0. This would make games made with newest Gideros unable to run on older devices (five years old). Those old devices represent around 3% of current market, so probably not a serious loss.
What do you think ?
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Likes: hgy29, SinisterSoft, MoKaLux
It would mean gideros targetting Android 18, or Android 4.4 Kit Kat and up.
https://deluxepixel.com
in any case probably there should be a last version that supports gl es 2.0 which has no bugs as much as possible, before moving forward.
share of 2.0 seems to be ~20% here:
https://developer.android.com/about/dashboards
where do you find your stats?
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: SinisterSoft
So for me, the loss of this market is very negative
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So if @hgy29 basically had fallback code so that if opengl es 3 wasn't available then the existing opengl es 2 functions would be called instead then all should be ok.
Only if you used the new opengl es 3 enhanced api commands would there be a problem.
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4.3 and above would be supported it looks like.
https://deluxepixel.com
https://deluxepixel.com
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
For 3D, the benfit is obvious: you could render a forest in a single draw call, or voxels or even a full minecraft scene.
For 2D, you could make shader-animated particle effects (you render several instances of a single particle, and let the shader compute the position of each particle).
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(update: actually it's bad idea to f*ck old devices, cause they are 20% of the market, as of november 2019:
http://forum.giderosmobile.com/discussion/comment/60969/#Comment_60969
)
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
https://deluxepixel.com
Here is an example of what I mean to see the numbers:
https://deluxepixel.com
What Android SDK versions do you set in Gideros project settings to target such audience?
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
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https://play.google.com/store/apps/developer?id=razorback456
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Likes: SinisterSoft
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I'm wondering if the gideros libs for below 4.3 are in a different template folder then you could still use the latest version of gideros but could opt to build using the libs that would be frozen in time.
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Ininitally I thought "no.. stick with GLES2 because Gideros is a 2D engine" but then @hgy29 hined GLES3 will make shaders better and that interests me because shader experiments I have done were very bad performers
Likes: antix
https://deluxepixel.com
How to make Google know that my app supports these old devices?
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: oleg
https://deluxepixel.com
Likes: SinisterSoft
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Users with smaller screens will have no problem with that? (in desktop simulator I see that letterboxed 720p looks ok in smaller resolutions, but I don't know how it is in real life)
Likes: antix
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)