Hello,
I am trying to make my first game with Gideros which will be a clone of flappy bird. When I check from default Gideros player my object jumps correctly. Or when I export as Windows exe, it correctly working. But when I export as HTML5, it doesn't jump correctly.
Generally I can jump up to top of the window for other exports or player. But when HTML 5 I can jump up to 1/4 of the window, even if I try to click fast. Is there any fix for that or it's something like beta and can't fix right now?
Comments
Likes: Apollo14, hgy29
I am adding 2 image for comparison, shows how much I can jump difference between player and HTML5 export
As you can see the second image, html version only can jump up to nearly half screen.
I was trying to calculate the real FPS as @hgy29 advised - and it didn\u0027t work.
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Don't use hardcoded values for the FPS, instead use
Likes: SinisterSoft
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
We need a fixed minimum FPS for good experience. I am okay to set variables/values specific for HTML5 but then I can't test it while developing. Because still gideros player and HTML5 player works differently for physics engine
Likes: retif
But it's not like smooth like 30 fps or 60 fps, do you have any trick to make it more smooth?
Also I want to add code, incase someone else search and came to here, my latest step code is like this;
Likes: MoKaLux, Apollo14, hgy29, SinisterSoft
I'd have to see some actual code to see if it could be made smoother but really it should be smooth unless the machine hasn't enough horsepower to do everything in the browser.
do you get different results in different browsers?
Likes: MoKaLux