You were tasked with drawing a character's house - the artist painted it as cool as possible. And after a while you invented the game upgrades and asked the artist to draw improvements for the home - but the artist would not be able to because he painted the most improved home from the beginning. \ If the artist is given a task from the outset to draw upgrades, then he will know that the first house should not be very steep and should be painted a little worse than the one where the upgrade was made.
And this again leads us to the conclusion - we need to create the whole prototype of the game, and only after hiring an artist.
Guys, you somehow made me want to have a go at a point & click adventure. I have been thinking about it for a week or so now, and I decided to avoid the graphics 'problem' by using real pictures instead of drawings. I've got the starting point of my scenario and the ending point, I am trying to figure out the intermediate steps I will include hidden objects scenes as well as mini games/puzzles.
My target is to end up with at least 50 scenes including: - at least 10 hidden objects scenes - at least 5 mini games - at least 20 action scenes (scenes were your assemble/use objects from your inventory to activate something or produce something) The remaining scenes being places where you pick up objects, get hints, or just scenes where there is nothing to do.
Do you think this is sensible for that kind of game ?
This is interesting, I've never saw real world imagery in games, I've no idea how it even looks. Are there any nice examples?
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
@oleg raises an interesting point regarding conversion of graphics from a photo to a more pixel type image. Gimp has a few filters that when used in sequence can turn a photo into something interesting or "arty".
I don't think you can categorically state that if your graphics are not casual that the game will fail. sure, it might fail, but you don;t know for sure until you release it. Then there are many other factors involved such as if the game is just poorly designed, has bad controls, bad English, and poor marketing.
To be honest, I don’t expect it to be successful at a large scale, but I hope it will be noticed locally since I will use local facts for the plot and my scenes will be like a city tour. If it has some success, other cities might want to hire me to promote their monuments and history in a playful way, and of course I’ll ask for money...
@hgy29, that's a good idea. probably it would be even more interesting if you'd really need to be in the city to find clues etc. to proceed, sort of a geo-caching and adventure game mix. actually a long time ago i've also made an installation about monuments for an exhibition, though only its trailer is online:
I don't think you can categorically state that if your graphics are not casual that the game will fail. sure, it might fail, but you don;t know for sure until you release it. Then there are many other factors involved such as if the game is just poorly designed, has bad controls, bad English, and poor marketing.
I can say categorically - if the game has good gameplay but the graphics are not casual - the game will not be successful.
1- To be honest, I don’t expect it to be successful at a large scale, but I hope it will be noticed locally since
2-If it has some success, other cities might want to hire me to promote their monuments and history in a playful way
I'm not claiming the truth, these are just my considerations:
If your goal is to attract tourists, the game should be globally popular If your game is for the local, then you will not be able to use it to promote tourism ..
No matter how good the game is - you have to create a tempting wrap for her to notice.
Realism in games is not appreciated unless it is 3d The colors of the game should be casual - unless the game is hardcore
If your goal is to attract tourists, the game should be globally popular If your game is for the local, then you will not be able to use it to promote tourism ..
Sounds pretty good @hgy29. I'm on holiday in Rarotonga currently and it would make quite an interesting point'n'click adventure because it's a very small pacific island (only 32KM around the main road) and some kind of lost pirate treasure adventure would suit the locale well.
Comments
And after that contact the artist
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
You were tasked with drawing a character's house - the artist painted it as cool as possible.
And after a while you invented the game upgrades and asked the artist to draw improvements for the home - but the artist would not be able to because he painted the most improved home from the beginning.
\
If the artist is given a task from the outset to draw upgrades, then he will know that the first house should not be very steep and should be painted a little worse than the one where the upgrade was made.
And this again leads us to the conclusion - we need to create the whole prototype of the game, and only after hiring an artist.
Likes: antix
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
I have been thinking about it for a week or so now, and I decided to avoid the graphics 'problem' by using real pictures instead of drawings. I've got the starting point of my scenario and the ending point, I am trying to figure out the intermediate steps
I will include hidden objects scenes as well as mini games/puzzles.
My target is to end up with at least 50 scenes including:
- at least 10 hidden objects scenes
- at least 5 mini games
- at least 20 action scenes (scenes were your assemble/use objects from your inventory to activate something or produce something)
The remaining scenes being places where you pick up objects, get hints, or just scenes where there is nothing to do.
Do you think this is sensible for that kind of game ?
Likes: MoKaLux, Apollo14
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
If you are not an artist you can repaint real photos to make them look like drawings
Here's an example of a photo-based game:
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
I don't think you can categorically state that if your graphics are not casual that the game will fail. sure, it might fail, but you don;t know for sure until you release it. Then there are many other factors involved such as if the game is just poorly designed, has bad controls, bad English, and poor marketing.
one is a date in the park,
https://store.steampowered.com/app/468530/A_Date_in_the_Park/
and Trauma,
https://store.steampowered.com/app/98100/Trauma/
both were pretty enjoyable, for what they were (casual adventure games).
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: MoKaLux, oleg, antix
actually a long time ago i've also made an installation about monuments for an exhibition, though only its trailer is online:
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: pie
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
If your goal is to attract tourists, the game should be globally popular
If your game is for the local, then you will not be able to use it to promote tourism ..
No matter how good the game is - you have to create a tempting wrap for her to notice.
Realism in games is not appreciated unless it is 3d
The colors of the game should be casual - unless the game is hardcore
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Likes: oleg, Apollo14, antix
anyway, good luck with your adventure!
Likes: MoKaLux