Hi,
So I'm back again. Documentation for FBInstant mentions that we can upload, debug and test our game by creating a player. I exported a player(no asset) version of this game I'm trying to make and uploaded it to Facebook. And then I'm stuck, as has been the case lately.
Any and all help deeply appreciated.
Comments
For Facebook you should make full html5 export with "Facebook Instant Game" option checked.
(*oh, my bad, my guess was wrong)
Likes: pm1891
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Remember that you must run gameStartAsync() FB API call to dismiss the loading screen and show the stage.
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Likes: pm1891
https://wiki.giderosmobile.com/index.php/*_Initialisation_and_Core
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