You're learning fast You had some programming background?
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
@Apollo14 yes some programming background: c# and java (android) mostly and a lot of vba (ms excel)! And very recently lua because I wanted so hard to use gideros!
IMO someone should do a basic gideros platformer tutorial, that's what people want to see before trying any engine. That will bring new users for sure!
@oleg yes that could be nice examples but I don't like endless runners, people want platformers. I am trying to add more things to my "demo", and see how far I can go. My goals are: -adding enemies (mostly done) -player lifes -player can fire projectiles -changing level -collecting coins -...
Maybe we can collaborate to get a full example for gideros?
@oleg yes that could be nice examples but I don't like endless runners, people want platformers.
Developers want platformers, and people want runners !. Platformers don't make money.
Everyone knows this rayman-legends game. It's a PC platformer, but for mobile platforms, they've turned it into a runner.
*I have almost ready platformer for 100 game levels, but i froze the project because i can't monetize it on PC and it is not suitable for mobile platforms ..
Not to de-rail the great conversation, but I have been on the fence about the game engine to use and was going through the tutorials. I felt like I was missing something so I went and looked at love2d and defold (as of 8/19) and actually reading through this thread kinda pulled me back down to using Gideros. Now if I can just find similar english tutorials that @MoKaLux used to get this far with his demo... Or, maybe convert the tutorials that @oleg linked from defold...
@Nanocore thank you for your post. I plan to do some YT tutorials based on this "demo" platformer. I need a few more days to add more features like ladders, shooting, … or shall I start a gideros platformer YT series now?
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Basically people want "dumb" games because they are too pig-s**t stupid to actually play a real game anymore. Well at least that seems to be the case from my casual observations
Basically people want "dumb" games because they are too pig-s**t stupid to actually play a real game anymore. Well at least that seems to be the case from my casual observations
There're even whole genres with super dumb gameplay Recently I've watched youtube video about Casino games, where guy said there're people who go to vacation to just 'spin-spin-spin' one button all the time. Players want "zombie effect"
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@MoKaLux Gideros can totally do platformers... Those are two of many platformer frameworks I've made with gideros.. Using the built in tilemap class and bump collision it's very easy.
Somewhere in the forums somebody created a platformer using box2d physics and shared the entire code as well
I agree to both a runner and platform tutorial. It would seem to me that that covers a majority of what gets people started in game development. From there it gives a strong foundation to expand into other game types. My first app with Gideros is actually a rewrite of one that I wrote with C++/cocos2d about 4 years ago. Since I have the template already, I just need to know what the equivalent Gideros gui elements. From there I am interested in both a runner and a platformer (think Lost Vikings). So, while I have a bit of time finishing up this app, I will be eager to jump into which ever tutorial you can produce.
@antix very nice demos! How did you do for the slopes? I thought cbump couldn't deal with slopes?! And I need to have a look at the built in tilemap class. Thanks for sharing.
@MoKaLux Slopes are tricky because yes.. cbump does not do them. Basically I have y data stored for each slope. If the player is on a slope block then I get the x offset and that gives the y max position for that tile.
It really is fiddly and I think I could make something a bit better but it was quick and I had also made something very similar for a failed 2d endless runner game as well.
Comments
I am using cbump and camera.lua. Viva gideros studio!
Likes: hgy29, SinisterSoft, MobAmuse
You had some programming background?
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
IMO someone should do a basic gideros platformer tutorial, that's what people want to see before trying any engine. That will bring new users for sure!
Likes: oleg
Platformer is too difficult for beginners, as i recommended starting with a runner
https://www.defold.com/tutorials/runner/
or
Side scroller
https://github.com/defold/tutorial-side-scroller
I have been wanting to adapt these lessons to gideros for a long time. But all is not enough time.
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
In defold, you have to understand the framework and lua at the same time. That was too much for me so I gave up after 2 or 3 days.
Here in gideros studio, you just have to understand lua and there you go!
So gideros all the way for me now!
I gave examples of textbooks,
Such tutorials should be made for gyderos.
It's just as easy for me to write a game in Corona, defold, unity, gideros - and I use all these engines
Likes: MoKaLux
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
My goals are:
-adding enemies (mostly done)
-player lifes
-player can fire projectiles
-changing level
-collecting coins
-...
Maybe we can collaborate to get a full example for gideros?
I'll post my progress soon.
Likes: Apollo14, oleg
Platformers don't make money.
Everyone knows this rayman-legends game.
It's a PC platformer, but for mobile platforms, they've turned it into a runner.
*I have almost ready platformer for 100 game levels, but i froze the project because i can't monetize it on PC and it is not suitable for mobile platforms ..
Likes: SinisterSoft
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Likes: oleg
Likes: oleg, hgy29
Fragmenter - animated loop machine and IKONOMIKON - the memory game
My progress so far:
Added enemies, can go down platforms, lives.
The player and the enemies are part of the map so they are spawned from their position in the map! Cool!
The big ugly buttons at the bottom are for mobile controls (I forgot to show in the video). I may use tntvirtualpad!?
Likes: MoKaLux
https://opengameart.org/content/abstract-platformer
@Nanocore maybe 'newcomer's roadmap' will help? https://blog.giderosmobile.com/2018/08/newcomers-roadmap-from-where-to-start.html
Likes: MoKaLux
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Recently I've watched youtube video about Casino games, where guy said there're people who go to vacation to just 'spin-spin-spin' one button all the time. Players want "zombie effect"
Likes: SinisterSoft
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
I want to help with the yt tutorials so doing my best to learn gideros.
I may do text tutorials as well!?
Have fun!
Likes: oleg
Likes: oleg, MoKaLux, Apollo14
Likes: Apollo14
https://deluxepixel.com
- snakes bite
- "enemies" die animation
- touch control for mobile
I doubted I could do platformers using gideros studio and it proved me wrong! Viva gideros.
Likes: antix
Those are two of many platformer frameworks I've made with gideros.. Using the built in tilemap class and bump collision it's very easy.
Somewhere in the forums somebody created a platformer using box2d physics and shared the entire code as well
Likes: oleg, MoKaLux, SinisterSoft, Atavismus
Likes: MoKaLux, antix
And I need to have a look at the built in tilemap class. Thanks for sharing.
It really is fiddly and I think I could make something a bit better but it was quick and I had also made something very similar for a failed 2d endless runner game as well.
Likes: MoKaLux