The project for my upcoming game has the frame rate set to 30 FPS in the project settings. The HTML5 version seems to disregard that and animate the scene at 60 FPS. For this game, a word puzzle, where the user doesn't have to time their actions, it's not a big problem, but for other games designed for 30 FPS it could be a serious issue.
Paul
Comments
in a ENTER_FRAME function with e as the parameter...
https://deluxepixel.com
Thanks,
Paul
I think @hgy29 may be aware of the issue with the frame rate on html5, but you should check the github repo as that's the best place to post bug reports.
https://deluxepixel.com