Here is a new game I made over Christmas...
Available on google play...
I need to add more levels, but it's playable.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
https://deluxepixel.com
Comments
Likes: SinisterSoft
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
The new version is 1.22
https://deluxepixel.com
some small comments:
-on my 5.5inch screen i feel that the bricks are a bit too small and too many.
-instead of centering, the play area could be on the top so that i can move my fingers below it as on a touchpad. in the current setup i repeatedly accidentally cover the moving brick with my fingers which makes me miss the ball.
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
I was going for the brick size to be the same as Atari's Breakout game, it's 3 more columns than Arkanoid had. On a 6" or tablet they look just about right, but I'll see what my kids say and if they think they are too small I'll redo them.
I'll make the pad at the bottom an option I think, I'll look into it.
https://deluxepixel.com
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Auto (depends on aspect ratio, border size at bottom)
On (may shrink the play area if no border at bottom)
Off (in case the are using a joypad or keyboard)
https://deluxepixel.com
Fragmenter - animated loop machine and IKONOMIKON - the memory game
but that's my personal taste, I don't know what majority of users like
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: Apollo14
https://deluxepixel.com
I can't make them much bigger than that or there won't be any level variety.
https://deluxepixel.com
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://deluxepixel.com
https://deluxepixel.com
@SinisterSoft maybe between stages you could give some time to the player to let them know that a stage change is comming so they can get ready.
Thats all. Looking fwd for the next release.
Likes: SinisterSoft
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
@keszegh Can you try it again, it may have been some kind of glitch?
https://deluxepixel.com
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
https://deluxepixel.com
(personally, if I made pong game, I'd check all top tier pong games, there will be many stuff to learn and adopt from them; I don't know what size is best for most of the audience, but they certainly do)
Likes: SinisterSoft
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
It's just a quick game to get closer to hyper casual from my normal type of game.
I'm going to add some information overlay type icon to add to those that drop so say what they mean next and add more levels - then release it from Beta to production.
Likes: Apollo14
Dislikes: plicatibu
https://deluxepixel.com
https://deluxepixel.com
yet at level change I've died immediately as the one ball which i tried to catch out of three disappeared while the surviving ball was far and close to the bottom already. that's a bit cruel.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://deluxepixel.com
https://deluxepixel.com
http://www.gamasutra.com/view/pressreleases/334199/Ping_Pong_DX_launches_for_Android_and_Facebook_Instants.php
Likes: keszegh
https://deluxepixel.com
after finishing level1, app crashed:
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
https://deluxepixel.com
https://deluxepixel.com
I build the level in 2 parts like so:
A
Then in the game loop (ENTERFRAME) I check the collision like so:
I would like to remove the brick which is at level[l][c] directly. Is it possible to do something like table.removeChildAt(level[l][c])?
I don't want to use external code yet, I want to use only gideros classes for now.
Thank you for your help.