So, I'm having some trouble with both Gideros Studio and ZeroBrane. Gideros doesn't seem to allow breakpoints on classes that are not in the main.lua file. ZeroBrane has trouble launching the Gideros Player about 8 times out of 10.
Is there any way to use Visual Studio Code.
Right now, I'm writing in ZeroBrane and then clicking Launch on Gideros Player, which works fine but, like I said, the Gideros Studio debugger seems weak.
Am I just not using something correctly? On and I'm on a MAC. ZeroBrane doesn't have problems launching on Windows, although I haven't gotten to far to see if the debugging works well. I don't have access to a Windows computer that often.
Thanks for your help!
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Fragmenter - animated loop machine and IKONOMIKON - the memory game
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: antix
If you are using ZeroBrane then you are really only loading Gideros Studio to add resources, or export.
Been doing debugging mainly by printing which is really crude but I haven't gotten into too many buggy things yet since I'm still just learning. So far the crash errors have been detailed enough to figure out my bugs.
Likes: MoKaLux
How often does Gideros IDE get updates?
https://deluxepixel.com
http://wiki.giderosmobile.com/index.php/Special:MyLanguage/Compiling_Gideros_Source
https://deluxepixel.com
Likes: SinisterSoft
- the studio does its job correctly, the problem probably lies in the player code
- the debugger hook was erroneously checking all "line 0" conditions, although I didn't set any breakpoints at that line (obviously since it can't be done)
- I was under the impression that the correct line was actually caught, but not on the right file
Likes: MoKaLux