Hi, I don't need 60FPS for my current project, so I figured I could save some resources running it at 30: unfortunately it doesn't seem to work in gideros windows player.
I tried changing the project property (Vsync enabled and disabled) and using application:setFPS(30) at the beginning of my lua file.
The osd info always shows 59/60 fps .
Am I doing something wrong, or is it something that happens to others too?
Thanks
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"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
So it is expected that player fps are unbound to the project itself?
@antix just to be on the safe side I've enabled it
Thank you
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