Hi guys!
IMO there're two critical things that are missing:
- Spine support (fully featured, with
skins, etc.)
- Multiplayer support (Photon Cloud, it has become an industry standard)
'Serious' game developers can't use game engine if it doesn't fully support Spine, it's an industry standard, we can't avoid it. Multiplayer support is also pretty mandatory.
Currenly we have partially working p2p multiplayer support via Google Play Services, but there're few essential calls that are missing (for example 'leaveroom()'). And it's pretty painful to work with Google Play console, some time ago when I was testing p2p multiplayer, it took many days to make it work.
And Google's multiplayer doesn't work on iOS, that's an unsolvable problem.
We also have 'NoobHub' server, that is suitable only for card games or chess, where bad latency can be tolerated.
'Gideros Unite' is for local multiplayer only.
I'm in no way trying to blame maintainers, they did huge amount of work, it's a miracle how dramatically Gideros changed during last year, it's really miraculous. I'm subscribed to Corona&Defold updates, they didn't change as dramatically as Gideros, though they have full-time devteams hired.
Guys if somebody else here is missing Spine and Multiplayer, can we crowdfund it?
If not, personally I have only two options - stick to what I know and have already, and focus on releasing few simple games withot stuff that I was planning.
Another option is to join the flock - switch to Unity, not because I need their bells and whistles and crap asset store, but because it supports everything out of the box, all the game services, analytics, Spine, Photon, etc. Unity is a plague.
Or maybe check Cocos2d-x, if their C++ API is as scary as some people say.
Please tell what you think about it.
Thanks.
Comments
Photon Cloud is a good idea, their SDK appears to be available for all of our export types.
Likes: Apollo14
https://deluxepixel.com
розробник відповів -ми не хочемо витрачати ресурси на функції де ми не є лідерами. 3dCoat -не повинен мати всі функції, ви повинні викоритовувати різні 3d редактори під свої потреби
**
якщо говорити про Gіderos - для мене не стоїть вибір gіderos чи Unity - я користуюся обома двигунами, і мені не потрібні однакові двиуни -gideros займає свою нішу, а unity - свою
Likes: SinisterSoft
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Crowdfunding is also a good idea if the demand is high. So for this let us generate a user base how many people want to see Gideros supporting fully SPINE and PHOTON.
I can vote + for both property.
Likes: MoKaLux
As such you would expect other well funded SDK's to have a more full feature set but I do understand your frustration. I'd like to see a whole bunch of things in Gideros, like Multiplayer support, PathFinding, and a load of other things that I've squeeked on about on and off for ages.
At the end of the day I (and everyone) can squeek for what they think Gideros needs but It's @hgy29 who is doing the heavy lifting so it is up to him what gets added. He has a f**king tough as job and he does this all for nothing.. whilst holding down a full time job of his own.. respect!
For all its shortcomings, I still really think Gideros is the best 2D engine available. If there was some rich person or organization that could pump some funds into it so there could be rapid development and a proper road map.. it would really take off!
Likes: SinisterSoft, MoKaLux
For spine, gideros does have a complete support for it as long as you use the lua-based version. It is not as efficient as the native one, but you have access to all features.
@hgy29 IMO custom servers are very expensive, cause they have to be located worldwide for good latency. At least in the NA, SA, EU, and two asian regions. None of them can be skipped, all are important markets.
It is expensive to pay monthly rent for 5 servers and hire good backend specialist who'll setup them all.
Even huge publishers choose Photon, though they have enough resources to have their own custom servers. What to say about indies.
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
1. Apollo14
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
@PaulR was thinking about a plugin tutorial, maybe that would be a good one to do?
https://deluxepixel.com
I guess game can be tested and soft-launched on a free plan, if metrics are good, then it's worth to get 'one-time' plan
If I'd have to use their non-one-time plan, I'd prepare at least two multiplayer games to squeeze more from the plan. that would be a great one to do!
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: hgy29
Likes: antix
Re a tutorial, I think the tutorial needs to focused on building and interfacing with Gideros. Then that non-obvious knowledge can be applied to simple extensions to apps or more complicated plugins which uses general programming knowledge.
Likes: Apollo14
https://forum.photonengine.com/discussion/7976/lua-version-for-defold
I guess they're afraid of hackers/cheaters?
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
https://forum.photonengine.com/discussion/8763/sdk-files-wont-open
Likes: antix
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
https://www.dropbox.com/s/0wyw3t6waxlu5uj/photon.lua?dl=0
I tested it on the helloworld corona example. I had to add my app id, then comment out the bit at the bottom that hangs about.
If anyone converts the Corona photonsdk examples then please send me a copy.
Likes: Apollo14, PaulR
https://deluxepixel.com
Likes: PaulR
https://deluxepixel.com
Likes: Apollo14
https://deluxepixel.com
Likes: Apollo14, SinisterSoft
Likes: SinisterSoft
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: Apollo14
https://deluxepixel.com
I have no words, seriously...
Likes: SinisterSoft
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: SinisterSoft
Likes: PaulR, SinisterSoft
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
https://deluxepixel.com
Would be so sweet (not the popcorn, obviously, they should be salty) to have a plug and play multiplayer option in Gideros.
Likes: Apollo14
https://deluxepixel.com
Are there any more demos somewhere? I didn't find "demo-console", can you pls share its converted version?
p. s. uh, it took me so long to cut the bs from their corona example and understand how to perform the most necessary actions
(probably they could've added more basic example, from which new developers could get general concept faster)
anyway, let's continue grinding... you can help us too by testing and adopting corona examples! (after you finish tasty popcorn, of course)
btw there's one alternative to photon, which is free from the start (i guess it's much more indie-friendly, but there's no info how do they accept developers to 'indie programme', probably they're not accepting all and everybody)
https://www.gamesparks.com/pricing/
(they have non-encrypted libs for Corona and Defold)
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
You could make different demos if you like?
Here is the latest version of the hellowworld-cloud demo with the logging texts working (rather than just 'print')
https://deluxepixel.com
i think demos are ok, I just expected them to be oversimplified
for developing multiplayer game one has to understand all and everything in their API, so it's unavoidable anyway
but I think I'll create more basic demo for quicker introduction to Photon
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)