If you have made a game using Gideros and have published it then let us know here and we will add it to this page:
http://wiki.giderosmobile.com/index.php/Made_With_GiderosIf you are contributing to the documentation you can also add a subpage with a description, links to the stores, etc...
(Only trusted forum members can contribute to the documentation)
To let us know, just post a message here with a Google Play Store link to your game or publisher account (if all your games are made with Gideros).
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
https://deluxepixel.com
Comments
http://wiki.giderosmobile.com/index.php/Made_With_Gideros
Likes: oleg
https://deluxepixel.com
http://giderosmobile.com/profiles/longtitle-productions
(the lite and pro versions of my app need not be distinguished)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://deluxepixel.com
Likes: SinisterSoft
I guess these video tutorials are useful and could be added to Video tuts wiki page:
http://wiki.giderosmobile.com/index.php/Video_Tutorials
_youtube.com/user/TomVencel/search?query=gideros
_youtube.com/watch?v=GIipyzSpSr0
(forum automatically converts this link, I had to make it non-active)
And for some reason some pages don't have "Translate this page" link. For example I don't see the link here when I was going to translate it:
http://wiki.giderosmobile.com/index.php/Basic_Concepts
http://wiki.giderosmobile.com/index.php/The_Language
http://wiki.giderosmobile.com/index.php/Classes
http://wiki.giderosmobile.com/index.php/Standard_Libraries
(etc.)
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: Apollo14
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
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Likes: oleg
https://deluxepixel.com
http://wiki.giderosmobile.com/index.php/Video_Tutorials
Some of the other pages on the Wiki haven't had final edits yet. If you want to translate them then please make sure the information in English is up to date first before marking them for translation.
https://deluxepixel.com
need to reduce the amount of video on the page
can instead of some videos make a link?
https://play.google.com/store/apps/developer?id=razorback456
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https://deluxepixel.com
https://gtmetrix.com/reports/wiki.giderosmobile.com/mndgqMZx
http://www.webpagetest.org/result/180924_P8_ca09a5598898b4ac13fbbd00eb761a0a/3/details/#waterfall_view_step1
https://play.google.com/store/apps/developer?id=razorback456
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What do you think?
https://deluxepixel.com
I think it's necessary to limit the amount of video on one page to no more than 15
I think the page should be divided into 2 pages
16 seconds of page load is a lot of it
Likes: totebo
https://play.google.com/store/apps/developer?id=razorback456
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It may mean re-translating a few of the texts on either page (mainly page 2).
Likes: oleg, totebo
https://deluxepixel.com
If I've missed anything or you want to make an enhanced game sub-page then please let me know.
https://deluxepixel.com
Xerigato
In a world of cats, Bad Forces tries to infiltrate cities and destroy feline civilization.
Xerigato takes on the responsibility of protecting their equals and faces alone all evil agents who are disguised as cats to achieve their nefarious goals.
This game was created to participate in # gamejaaj2 whose theme is "one against all".
There are 10 levels of game with progressive difficulty. To play just click or touch the screen, moving the Xerigato and observe what happens.
Credits
Game design and idea created by Willian R. P., programmed and animated by @kinrpg, character design by Juliana Rodrigues (https://juchadraws.blogspot.com) and music provided by Snabisch (https://makeagame.bandcamp.com).
Links
https://gamejolt.com/games/xerigato/391591
https://kinrpg.itch.io/xerigato
Update: Version 1.1.2: Update the visuals, replace the alert windows with something more consistent with the game, adjust the animations, effects, and soundtrack.
Likes: jdbc, john26, hotbuttered
https://play.google.com/store/apps/details?id=com.mokalux.mkgiarabmdmt1&hl=en
Thank you all for your precious help and a special thank to @hgy29 for bringing gideros to the next level.
Peace.
Likes: MoKaLux
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
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Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Spreading the love I guess!
Have fun.
Likes: oleg, keszegh
Likes: kinrpg
https://play.google.com/store/apps/developer?id=razorback456
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I tried to make some buttons but I had to change font size a couple of times and decided not to use buttons for now.
If some users complain about not having buttons then I may do them.
For the beta I did the icon in a hurry, I need to make a nice icon!
What size should I do for the gideros export icon please?
64x64 or 96x96 or ???
https://play.google.com/store/apps/developer?id=razorback456
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I am not very good at matching colors so I leave it for now, sorry.
I need to complete another level which is very time consuming. This is my main focus for now. Then when I finish that level I may switch to another project and see how people like it or not.
https://www.creativefreedom.co.uk/icon-designers-blog/android-4-1-icon-size-guide-made-simple/
https://play.google.com/store/apps/developer?id=razorback456
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What @hgy29 no, no, I am targeting android and windows. 192x192 should suffice, isn't it? It is only an icon!
https://jgilfelt.github.io/AndroidAssetStudio/icons-launcher.html#foreground.type=image&foreground.space.trim=1&foreground.space.pad=0.05&foreColor=E8EAF6,0&crop=0&backgroundShape=square&backColor=3f51b5,100&effects=none&elevate=1
if 512 is reduced to 48, then many drawing details will disappear, so you need to draw individual drawings for banner 512 and for icons 192
https://play.google.com/store/apps/developer?id=razorback456
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I am a bit confused here, are you all guys talking about the icon size that we put in gideros studio project properties?
1024 even 512 seem a lot to me! I was more about an icon size of 256 max. But I am just guessing.
So I am going to put a 512x512 icon in the gideros project properties and android will adapt this icon?