"There is also visible gaps where textures are not correctly drawn which is possibly one of those pesky scaling issues we have." yes, there are problems with scaling
Nice game! P. S. on my Xiaomi Note 4x scaling is inadequate, waiting for update
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
@oleg - I haven't noticed, but the gaps you refer to may be something to do with rounding error? On your positioning maybe subtract 0.5 so the rounding error moves bits closer rather then further away.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I will round off how many tiles hang on the width and height
local adaptiveW=math.floor(numW+0.5)-- костиль щоб отримати аналог округлення math.round(numW)local adaptiveH=math.floor(numH+0.5)
scaleW=newW/(oldW*adaptiveW)
scaleH=newH/(oldH*adaptiveH)
I am a professional gamer, I will easily pass the whole game can you catch up with the robot? the game is not too hardcore?
I've tried it now, I think it's well-balanced.
Imho without upgrades/achievements/skins/etc. our games are not interesting for users.
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
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I found that if I land very near the left edge of a platform and the next platform is very far away.. I cannot see the next platform.
There is also visible gaps where textures are not correctly drawn which is possibly one of those pesky scaling issues we have.
Besides those little irks, it's pretty cool.. great job @oleg!
Likes: oleg
"There is also visible gaps where textures are not correctly drawn which is possibly one of those pesky scaling issues we have."
yes, there are problems with scaling
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Scaling can be a hit and miss thing sometimes also
P. S. on my Xiaomi Note 4x scaling is inadequate, waiting for update
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
@Apollo14 What is wrong with scaling?
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http://giderosmobile.com/forum/uploads/Uploader/9d/4dae703514873e5e6dd7b35d577008.jpg
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
@Apollo14 це не масштабування, так і задумано, щоб збільшити складність гри
а ледь видимі зазори між тайлами моря -це проблема масштабуання
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https://deluxepixel.com
I will round off how many tiles hang on the width and height
Likes: antix
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
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Likes: oleg, SinisterSoft
Likes: antix
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Likes: antix
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
I am a professional gamer, I will easily pass the whole game
can you catch up with the robot?
the game is not too hardcore?
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Imho without upgrades/achievements/skins/etc. our games are not interesting for users.
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)