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AudioToolboxIt's this app: https://itunes.apple.com/app/id1216642311
#3GenericRunLoopThread::Entry(void*)
Booiosen iOS
#19+[ANSMetadata identifierForAdvertisingWithManager:]
Booiosen iOS
#2-[ANSActivity endAndInvalidateBackgroundTask]
Booiosen iOS
#15+[ANSFileUtils fileSizeAtURL:]
Booiosen iOS
#17-[ANSWriteEventOperation main]
AVFAudio
#5GenericRunLoopThread::Entry(void*)
Booiosen iOS
#31-[ANSWriteEventOperation logLineWithTimestamp:eventName:payloadDictionary:]
Booiosen iOS
#36-[ANSWriteEventOperation initWithEvent:metadata:logFileUrl:]
Booiosen iOS
#35__57-[ANSWriteEventOperation appendLogLine:toFileDescriptor:]_block_invoke
CFNetwork
#18+[NSURLConnection(Loader) _resourceLoadLoop:]
AudioToolbox
#10GenericRunLoopThread::Entry(void*)
libobjc.A.dylib
#14objc_msgSend
Comments
I know some might think this belongs to another forum, on the other hand this is a Gideros iOS export and I have not meddled with the iOS code before distribution. So I would love any comment from someone familiar with Crashlytics and/or iOS code (since I'm not).
I've been wading through the crash reports since I released my first app, and I've learned it's hard to find a cause to many of the crashes you get. I'd only worry about the Lua ones and the ones that affect a lot of people (say more than 1% of uniques).
Likes: saeys
Likes: totebo