Hi guys
I've just tried to upload my game to my server, but i get this error ...
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (jzptool.js, line 0)
I've included the json plugin, not really sure what else this could be.
Thank you in advance!
Comments
"Host name"
in the export menu
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
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ninjadoodle.com/games/ninjafinga/gideros.html
and when I point out the site in the field, there are no mistakes
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
the errors ...
Failed to load resource: the server responded with a status of 404 (Not Found) - jzptool.js
gideros:117 exception thrown: RangeError: Maximum call stack size exceeded,RangeError: Maximum call stack size exceeded
Uncaught RangeError: Maximum call stack size exceeded
Looking at the backtrace shown on the console, it seems the function 'M3a' is faulty. On 2017.11.3, M3a is luaH_getn(), what version of gideros are you using ? you can find the symbol map in your exported project (gideros.html.symbols). Look through it and find M3a correspondance.
M3a:__ZL6newkeyP9lua_StateP5TablePK10lua_TValue
I have absolutely no idea what this means or what to do with it
I've zipped it up and attached.
hmmmm still nothing.
Can you try to increase memory limit and see if that changes something ?
If anyone has any other ideas that would be awesome
I have 10 atlas files all at 3 diff sizes - Native only loads whats needed, however I'm pretty sure Gidero's html5 is loading everything at the start.
Likes: antix
I just downloaded the latest version of Gideros (all the new additions are amazing), but I still can't seem to get my project working as HTML5 export. Same issues as above.
This is kind of a last ditch effort to see if I can get it to work in any way.
If you have anymore ideas on what I could try, that would be awesome
Likes: antix
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