local filtering =falselocal texture = Texture.new("image.png", filtering )
Does it mean "not anti-aliased" or "displayed as-is"? I'm seeing varying results depending on scale mode, even when using @2x and @3x, when not using filtering.
Technically 'filtering' in gideros means use LINEAR texture filtering when rendering, that is compute pixel value as a weighted mean value of nearest texels of the texture, as opposed to NEAREST mode (non filtered) which takes the value of the nearest texel.
Thanks guys. I use scale mode "letterbox", and I haven't yet been able to avoid hairline cracks for my scale3 and scale9 background sprites on some devices. I have also tried "pixelPerfect" with the same result. The size and position of the sprites are indeed pixel perfect when I print them, but the hairline cracks are still visible.
The issue always happens, but less frequently when filtering is off.
Maybe a solution would be to use noScale and resize everything manually?
Comments
"not anti-aliased" or "displayed as-is".
Fragmenter - animated loop machine and IKONOMIKON - the memory game
The issue always happens, but less frequently when filtering is off.
Maybe a solution would be to use noScale and resize everything manually?