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05-11 09:55:43.729 32135-32135/com... W/linker: libgaming.so: unused DT entry: type 0x6ffffffe arg 0x6a14 05-11 09:55:43.729 32135-32135/com... W/linker: libgaming.so: unused DT entry: type 0x6fffffff arg 0x3 05-11 09:57:12.107 32135-32135/com... W/System.err: at com.giderosmobile.android.plugins.gaming.frameworks.googleplay.GameHelperUtils.getString(GameHelperUtils.java:172) 05-11 09:57:12.107 32135-32135/com... W/System.err: at com.giderosmobile.android.plugins.gaming.frameworks.googleplay.GameHelper.showFailureDialog(GameHelper.java:949) 05-11 09:57:12.107 32135-32135/com... W/System.err: at com.giderosmobile.android.plugins.gaming.frameworks.googleplay.GameHelper.showFailureDialog(GameHelper.java:926) 05-11 09:57:12.107 32135-32135/com... W/System.err: at com.giderosmobile.android.plugins.gaming.frameworks.googleplay.GameHelper.giveUp(GameHelper.java:904) 05-11 09:57:12.107 32135-32135/com... W/System.err: at com.giderosmobile.android.plugins.gaming.frameworks.googleplay.GameHelper.onActivityResult(GameHelper.java:615) 05-11 09:57:12.107 32135-32135/com... W/System.err: at com.giderosmobile.android.plugins.gaming.frameworks.GameGoogleplay.onActivityResult(GameGoogleplay.java:101) 05-11 09:57:12.107 32135-32135/com...g W/System.err: at com.giderosmobile.android.plugins.gaming.Game.onActivityResult(Game.java:82) 05-11 09:55:43.729 32135-32135/com... D/Dialog: show 05-11 09:55:43.729 32135-32135/com... D/Gideros: gaming LOGIN_ERROR: Could not sign in 05-11 09:55:43.729 32135-32135/com... D/Gideros: gaming LOGIN_ERROR: Could not sign in 05-11 09:55:43.729 32135-32135/com... D/Dialog: dismissDialog 05-11 09:55:43.729 32135-32135/com... D/FA: Logging event (FE): _e, Bundle[{_o=auto, _et=5109, _sc=myAppActivity, _si=8885585437562174160}] |
Comments
Can you post a more complete logcat log too, I'd like to check if it said something interesting before the few lines you posted above.
I read your link with a lot detail this afternoon here (night where you live, sure )
I forgot said in my previous post that my app use facebook and firebase, which require "keytool" and both are working fine... also firebase has been registered my purchases (I use iab) and it is sending to my email the crash report.
I was diving in java a bit and I noticed that GameHelper.java unused import next statement:
import android.content.IntentSender.SendIntentException;
import android.app.ActivityManagerNative;
With respect to post a more complete logcat log too I'm going to try it since running on a device, Android Monitor tells me that there are too many calls to the print function and for that reason android studio omits some of this, that's why in my init.lua file I have implemented
[-] Liasoft
Thanks
[-] Liasoft
It was some that I had not seen
In Credentials (GoogleAPIs)... Google auto created three (3) news API Keys...
Server key
Android key
and Browser key
I only had that put my SHA-1 certificate fingerprint and that was all
But my app crash when it shows achievements, so I have to see to it that this is due
On the oder hand I see that somebody put like parameter 1 or 0 (in others cases) in this:
[-] Liasoft
Apparently Google does not let you download information about leaderboard and achievements... My app stays frozen when I try it :-?
So I didn't use these functions
My initial idea was to compare the information that stored Google Play Game with user's data kept in his device when it was not connected to the internet.
But this from the commercial point of view does not look so bad because the user gets his achievements as long as "he sees the advertisement" (device is connected to the internet), without the latter being a restriction for the user to play with the app.
[-] Liasoft