Generally when my game runs fine in the windows and android player, but crashes when exported to APK and installed on a device, the issue is some silly filename case problem.
Is there some easy way to see which file is actually incorrect or do I have to go through every file name and check manually?
Maybe if the game would save a small txt file in it's document folder with the filename that was wrong would be good?
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Having Gideros write a crash log somewhere on the phone flash is not as easy as it seems: either it requires asking access to external storage, which your users may dislike, or the crash file will have to be written in an app restricted area which cannot be read by easy means.
So I was also cursious.. would it be possible when exporting in Gideros Studio to have it export to a connected device and install the APK?
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Fragmenter - animated loop machine and IKONOMIKON - the memory game
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@keszegh okay I get that but you can't then install the app that way can you?
Likes: antix
Fragmenter - animated loop machine and IKONOMIKON - the memory game
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https://deluxepixel.com
Likes: SinisterSoft