Hi, I just released a minimalistic puzzle, action game for android. It's Hobarey.
https://play.google.com/store/apps/details?id=com.WindMILLGames.WindMILLSimulator&hl=enIt will be available also for iOS next week. I hope you enjoy it.
Edit: iOS version
Hobarey is also available on iOS
https://itunes.apple.com/us/app/hobarey/id1203774654?mt=8
Comments
I beat the entire game with 155 deaths. The hardest levels were 16 and 38.
Any level that rotates the entire stage is very difficult compared to say level 40 where it's just moving downwards.
Throughout the game it keeps looking like I should've died because the cursor trail hits the walls, but of course only the cursor has hit detection. It just gives me a mini heart attack when I think I'm about to fail a level.
I used my thumb to play so it was a bit more difficult to aim through the narrow walled hallways, and I'd sometimes even miss the circles.
It reminded me of the World's Hardest Game, but since this is played with your fingers, you can beat levels in any fashion, depending on the speed of your fingers that is.
I rated 5*, great game!
I have used code sample in soup ninja to produce the trail. Using a particle engine seems to be more elegant.
I'm planning to release similar games like Hobarey in the future. Especialy, Hobarey style version of World's hardest game. I wonder if World's Hardest Game is royalty free. If it is then I would recreate all the levels, if not I will have to think hard and produce brand new levels.
Do you have a link for the Soup Ninja code? Is it on GitHub somewhere?
http://giderosmobile.com/forum/discussion/1214/fruit-ninja-template-who-wants-to-contribute-with-me/p1
level 16 is a bit cruel indeed.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://itunes.apple.com/us/app/hobarey/id1203774654?mt=8
Likes: antix
https://itunes.apple.com/us/app/hobarey/id1203774654?mt=8