So we have decided to give Appodeal another go. We are going to use one of our games that has a fair number of active users already. We should be able to serve the requisite number of ads required for the Appodeal analysis pretty quickly.
I've just started to do the Appodeal integration, but I've come across a few errors. I'm using the latest version from GitHub (https://github.com/appodeal/appodeal-gideros-demo/). I've sent Appodeal an email, so I'll post back here when hear from them.
I've been in contact with Appodeal support over the last few days as we were experiencing issues with banners not being refreshed automatically. By default, banner ads should get refreshed every 15 seconds automatically. In the end we managed to resolve this issue using:
I use chartboost and applovin, applovin currently is the better one though. The fall in revenue was dramatic when I tried appodeal.
Hii @SinisterSoft Appodeal now doesn't support Gideros. I'm searching for another mediator that supports Gideros. Does AppLovin support Gideros? IS that just a network or is it a mediator?
It's just a network, I think admob does some kind of mediation ?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I'd also like to hear from anyone who's tried AdMob mediation. I've just deployed an app with AdMob, Applovin, Unity Ads, Vungle and Chartboost enabled in the Ads plugin, and with AdMob mediation prioritizing all the non-AdMob ad networks. It's still day 1, so perhaps things take time to go live, but AdMob reports hundreds of requests to the other networks are zero impressions.
I've done a little more digging, and it seems there are "adapters" that need to be added to the code, to communicate between AdMob and the third party ad network code. I suspect the Ads interface only has the code for direct use of each ad network, and not the adapter that would be needed for AdMob mitigation to work.
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So we have decided to give Appodeal another go. We are going to use one of our games that has a fair number of active users already. We should be able to serve the requisite number of ads required for the Appodeal analysis pretty quickly.
Likes: simwhi, NatWobble
I've just started to do the Appodeal integration, but I've come across a few errors. I'm using the latest version from GitHub (https://github.com/appodeal/appodeal-gideros-demo/). I've sent Appodeal an email, so I'll post back here when hear from them.
Likes: antix
So, I managed to get Appodeal working with Gideros 2016.12.1!!
Here is the guide. If there's anything missing, please let me know.
Likes: hgy29, pie, antix, talis, SinisterSoft
I've been in contact with Appodeal support over the last few days as we were experiencing issues with banners not being refreshed automatically. By default, banner ads should get refreshed every 15 seconds automatically. In the end we managed to resolve this issue using:
self.appodeal:setKey("your-key", bit.bor(BANNER, VIDEO, INTERSTITIAL), "true")
I removed all other parameters from the setKey call. And then this:
self.appodeal:loadAd(BANNER_BOTTOM)
self.appodeal:showAd(BANNER_BOTTOM)
loadAd will raise an ad received callback, so make sure you do not have code related to banner ads there. Originally, I was calling showAd().
You do not need to call showAd() again within your game, unless you need to change the banner position.
I hope this helps.
By the way, the Appodeal support team were very helpful and responsive.
https://deluxepixel.com
Likes: SinisterSoft, totebo
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Likes: vitalitymobile
Has anybody else tried this?
Paul
Likes: Apollo14