This microphone plugin is obviously haunting me...
I had a perfectly working microphone in my project (as well as in the provided example project). Had to do a system restore (after a HDD crash), new fresh Gideros 2016.8.1 install, and the microphone.dll is in the right place.
Now when running either of the projects in Gideros player I get this: (output from example project)
main.lua:9: attempt to index local 'microphone' (a nil value)
stack traceback:
main.lua:9: in main chunk |
The lines looks like this:
1 require "microphone"
2
3 local levelMeter = LevelMeter.new()
4 stage:addChild(levelMeter)
5 levelMeter:setY(30)
6
7 local microphone = Microphone.new(nil, 22050, 1, 16)
8
9 microphone:addEventListener(Event.DATA_AVAILABLE, function(event)
10 print("*")
11 levelMeter:setLevel(event.peakAmplitude)
12 end)
13
14 microphone:setOutputFile("|D|record.wav") |
The dll and module is obvously loaded, but I think something's gone wrong with Microphone.new(). What's going on?
I don't know what will happen after Android (or IOS) export, I'm not sure if I dare to try...
Comments
Likes: saeys
Also, could you test the microphone plugin using win32 export. We just added that recently in 2016.8.2 so nice to see if it works!
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Does anybody get the mic plugin to work on iOS? I get the usual "module 'microphone' not found" error when running the app from xcode (haven't tried Gideros player). @pie?
On the mac I can see the plugins list (after having moved the All plugins folder to Gideros studio/Contents) but no mic plugin files (.mm or .cpp) are copied into the exported Plugins folder. Naturally, when run through xcode the app doesn't find the microphone module and stops at splash screen.
If I manually copy the plugins files to the exported Plugins folder I get the same error. (Sorry for repeating myself) Do I have to tell xcode to load the library (like in Android studio)? Or is it a permissions issue?
1. All 5 microphone/source/iOS/ files
2. In Xcode, File › Add files to..., add all those 5 files to the project. I guess they should be placed in the Plugins folder in the project tree.
3. Add a line in the xxx-Info.plist: key NSMicrophoneUsageDescription with a string value explaining to the user how the app uses this data.
This worked for me, at least with the microphone example project: https://github.com/gideros/Microphone
The installation instructions on that page (and gideros docs) should be revised (also when it comes to Android, bad path references), although I don't know how to contribute to GitHub myself... :-\"
I didn't have time to try again with microphone, but I'm planning to do it asap.. in the meanwhile I think that if you manage to update the docs you're more than welcome