Well I made another game using Gideros, Breaky Wall, and endless BreakOut style game. You just break bricks until you lose all of your balls or a brick gets past your paddle. There are some pickups to help (or possibly hinder) your progress. There's also a leaderboard so you can try to beat others scores. Anyway, give it a try maybe.
I am developing version 2 of my brick breaker Arkamania game http://giderosmobile.com/apps/arkamania but using box2d and better gameplay to engage players. I will release soon (really busy with current daily work and Gideros game programming...)
@jdbc yeah I saw you game,pretty cool mate. I used bump.lua for ball vs brick collision, and custom collision for all other collisions. This is mainly because I felt that using a full-blown physics engine was overkill and secondly because it was easier to steer the ball with custom code.
I'm happy to help with any questions you might have
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Likes: vitalitymobile, simwhi, john26
@vitalitymobile thanks. I've been fortunate enough to take a year off to make games so I have a bit of an unfair advantage
Have you used your own collision system or box2d?
I'm happy to help with any questions you might have
Likes: antix
Likes: antix