Here is an example of the attached Gideros image on a loader (using fake threads) - see the bottom-right as the game loads. If we all do a little something like this then Gideros will get more well known.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
https://deluxepixel.com
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Likes: SinisterSoft, totebo
Likes: SinisterSoft
Likes: SinisterSoft
I first put a white 'pixel sprite' down underneath that's width/height is set to the width/height of the .
Then I put a red pixel down that's width/height is also set to the width/height of the image.
Then I set the scaleX of the red pixel sprite to 0.
I add the image with the cut out text.
I then setup an enter frame event so that the scalex of the red pixel is between 0 and 1 depending on how far along the load process is - like a percentage.
I then set of the fake thread to load the data and the main lua code runs out of code so the fake thread starts.
At the end of the fake thread I Core.yield(0.2) to wait 0.2 seconds before I set off the main game - so that you have time to see the red fully move across the text.
Likes: antix, hgvyas123
https://deluxepixel.com
Likes: SinisterSoft