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Exploding shapes — Gideros Forum

Exploding shapes

dreiko65dreiko65 Member
edited June 2016 in General questions
Hi everyone. I have lots of different objects in my game scene and some of them explode after a collision. My question is, what is the best way to animate an explosion? I have tried tnt particle engine but all partickes start from the same spot so this is not a good option for me once my shapes are wide. Is there a way to divide a shape into smaller shapes and then make each one of them animate or the only way is to make a movieclip for each shape? Thanks in advance

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