+1 for the Amiga reference. I so loved the mildly boring yet satisfying catapult missions
On the Amiga generally you would use a color table and then feed those to the copper co-processor to create all manner of interesting color cycling.
I theory you could do something similar in Gideros by having a table of color values and then use that tables values to set colorTransforms on a scrolling sprite that appeared behind the scenes.
It could maybe also be done with a shader, but I have yet to actually try those out.
And lastly maybe it could be done using meshes. Can't you manipulate their vertex colors on the fly? Again I haven't ever played with meshes so couldn't say for sure.
If you really wanted that exact effect like in DoftC then you could do it easily with a repeating texture scrolling behind some sprites.
Here is a quick hack-up of how it could be done with some layering and a repeating texture. It could be expanded a lot further, this is just what I came up with in 20 minutes before bed
some nice effect there @antix liked it so much. I was thinking to make a flag moving in the wind and just thinking to use movieclip with diff images. But this effect is kinda giving the same feeling. I will try this on the flag.
It would need a new sprite type that could understand 'palettes'. A palette sprite type (eg 8, 16 or 32 colour sprites that use a lookup table for the colours would be very handy)
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Hey it couldn't be Amiga without some kind of plasma effect right? Here's another basic example which has 3 layers (R, G, and which scroll and rotate at random speeds
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On the Amiga generally you would use a color table and then feed those to the copper co-processor to create all manner of interesting color cycling.
I theory you could do something similar in Gideros by having a table of color values and then use that tables values to set colorTransforms on a scrolling sprite that appeared behind the scenes.
It could maybe also be done with a shader, but I have yet to actually try those out.
And lastly maybe it could be done using meshes. Can't you manipulate their vertex colors on the fly? Again I haven't ever played with meshes so couldn't say for sure.
If you really wanted that exact effect like in DoftC then you could do it easily with a repeating texture scrolling behind some sprites.
Likes: totebo
Likes: antix
Likes: talis
Multiple palettes would be nice too.
Likes: totebo, antix
https://deluxepixel.com
Hey it couldn't be Amiga without some kind of plasma effect right? Here's another basic example which has 3 layers (R, G, and which scroll and rotate at random speeds
Likes: SinisterSoft, simwhi, totebo