I'm considering creating a game that can extend itself by downloading new content from a server, e.g. large image files. Are there any best practices for doing something like that with Gideros?
@antix@hotbuttered Downloading content is something we have thought about for our educational games. We already have remote configuration features so the next step for us will be to provide content on our website that users can download to their local drive.
Url loader is already async. You can update the screen while it is downloading. You can use Progress event of UrlLoader to show progress and you can save the assets to |D| folder when it completes downloading.
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