I've just rebuilt an app for the Windows store, using Gideros 2015.12, trying to solve an issue where the customer can't see the bottom of the screen on a 768 pixel high laptop display. While the app no longer crashes if I try to resize the window on a Windows 10 machine as it did before 2015.12, there still seem to be some serious problems. All the mouse clicks act as though they're happening significantly higher than where they are, and the bottom of the game content is cropped off. It's as though the display is pushed down by 60 or 80 pixels, but clicks are not.
Any ideas?
Paul
Comments
https://github.com/gideros/gideros/commit/1ffe61ec62dc5d1f7ce70972f62641140bcc5ee0
The problem occurs when Windows 8.1 apps run on Windows 10 devices and only when the device is low res like 1366x768. The fix will be in the next release.
However, if you don't want to wait, I think you can fix it at your end. If you export the project then replace winrt.cpp with the attached file it should fix it. You can see I have added the variable scaleFactor (if you do a diff with the regular winrt.cpp you can see what has changed). Note: I haven't tested this code so you may need to fiddle with it!
Likes: rolfpancake, SinisterSoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Thanks again!
Paul
https://github.com/gideros/gideros/issues/210
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975