XCode has suddenly started throwing Lua errors when compiling the project. Testing in the player works great. I've checked that I'm exporting to the right place and all that, but it still kicks up an error I don't get in the player. Has anyone else had a weird problem like this?!
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I have a lot of custom class inheritance in my project, ie. Bazooka class inheriting from a Weapon class inheriting from a GameObject class. This is what breaks in XCode, but not in the player. After I manually went through the inheritance chain and edited each class' "Code Dependencies" it worked in XCode.
Why would the dependency requirements differ from player to exported project?
I can only assume that on some systems default file loading order is case sensitive on others not.
But thats only an assumption, I always try to define code dependencies, just in case
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