I've been following the development of
http://antonkudin.tumblr.com/ by Anton Kudin, developed in Unity. Needless to say it's a work of art in terms of polish and physics, but the thing I'm interested in are the lighting effects used.
How would you go about doing this in Gideros? Fake it with bitmaps? Shaders (is it possible to use shaders with Gideros)? An "out there" idea I had was to divide the screen in, say, 256x128 squares in a Mesh and manipulate them as pixels.
Thoughts and brainstormy ideas appreciated!
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Considering object at that game also react on lighting, you would need to do something like Sprite Lamp, probably...
http://store.steampowered.com/app/316830/
It is possible to use Shader on Gideros, but it still hard, because you need to really understand about it when using it
Well, i myself not a fan for lighting effect like that, and i didn't plan to use (since it feels too generic somehow) so that's all from me.
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@hgy29, yeah that's what I meant by faking it with bitmaps. Depending on what you want, this is probably the cheapest option in terms of time and effort.
About shaders, is abstracting them so a mere mortal can use them going to be implemented at some point?
But thanks to gideros writing shaders is not such a painful task, since you can quickly test and iterate and see what happens. Best way is to start from an existing code. One of the pitfalls is that some graphic cards are more permissives than others, letting you write non compliant code and making you think everything is fine...
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https://deluxepixel.com
I do agree some tutorials would be cool too though :bz
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